"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Life shall begin to believe that soon the man will hold no pressure to the earth, that his body will decay as it fades into the darkness. Clicking upon stone and dragging thin marks across the stone floor, he wanders into the hole into the ground and let's the moonlight falling from holes in the ceiling ignite the cavern. Water drips from the formations around him, his single ear listening to their faint noises.
Unlike his usual self, the mask is not about his head at this moment, swung off and added to bounce limply by a leather strap around his neck. For eyes that are typically dull though their colour is burning, something is different in them. They shine bright with emotion, running through the back of his head and slipping between parts that aren't supposed to be there. One thought stumbles over something that wasn't meant to be there and is gone it's loss is acknowledged. The Unknown is aware and knows full well of everything that moves about the glass walls that make his brain.
The thought that had been lost in his head was of the incident at the Steppe, how his trip had ended in what he never expected that. It unsettled him, moving his head and broken gears long forgotten so that the cobwebs that coat them were lost in a dark wind and thick shadow.
In his bright eyes, what happened there was the beginning of a black fog that he'd hadn't taken note of if it was taking pieces of the land apart in other places. The land was going to become something out of a Stephen King book and they would become the ones in the plot that would be affected by a monster.
One question remains with all of this: Who is going to be the murderer, the monster that is in the night that makes a small town in Maine fearful to let their children out during the night? Who was going to be the bad guy that in the end has something horrible happen to them without first moving on a rampage?
No answer could be scraped up in his head and it toiled like rough waters in a storm out at sea. 'It sound be forgotten even if it is moving southward. Hiding will do you well when it comes down to it.' No. 'Why no? Is that answer even worth wild to what I have just said?' Yes. 'You still haven't answered my first question.'
Shajake turns his head to the doorway of a cavern that the white man stands in. It stands there with it's short frame and gold eyes, digging into the pits of his mind and pushing him off the edge of the canyon just so that it could watch him fall again. He fells it get into a soft spot and in this pain, though it is faint and making him a masochist, makes the mad man throw his mask on and ignore the ghostly creature that the disease makes for him. Quit. "No, not when your brain is so much fun to dig into it." He doesn't bring himself down to his knees where he could beg for mercy. Any begging was going to have him killed mentally, thrown to the pit and drowning in the waters of madness and insanity at the bottom.
He makes his way into the cavern, never noticing that The Unknown stands in front of him smiling and patiently waiting for his arrival as Scinfaxi fades in the moonlight.
OOC: Shajake is in the Sanctuary, wandering out of the main cavern into a small one off to the side. Nighttime with dim light brought into the room by medium sized holes in the ceiling. Cold enough to bring a slight shiver to you, but nothing like snow or ice.
@[Oxy]
You have first attack. Feel free to rattle him about if you want to get him angry or annoyed at him.
"talk talk talk"
“AND THE WORMS ATE INTO HIS BRAIN....... - HEY YOU BY PINK FLOYD