"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
01-13-2014, 01:03 PM (This post was last modified: 01-13-2014, 02:41 PM by Roskuld.)
My deeds are senseless
and rendered meaningless
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*"You can't do much good if you're dead."*
He said those words to me—I’ll always remember them. For one, he made it clearly obvious that he wasn’t in on the joke. You know the one. That looming absurdity that hung around me all the time, like some noxious cloud of stink and goddamned giggles. He didn’t know who he was dealing with, what kind of glorious screw-up he had suddenly taken into his custody. But I guess that’s the beauty of it—maybe he thought he was being noble by pushing me away like that? Maybe he couldn’t leave me because of some moral oath he had taken years back on the battle field, all scarred and boss in a war-torn shell of a horse: He wouldn’t make that mistake again. Or, No innocent will fall if he could help it. Or….something else righteous and badass you could mutter under your breath on a blood-soaked vista. I’m investing way too much imaginative brainpower on this stranger.
Anyway, this is pretty much what happened: he pushed my dumb-ass a little, away from the dark cloud I decided to shout my throat hoarse at, as though it would do something beneficial. Or maybe I just felt like shouting at this black mass of dark and bad things because that was all I knew what to do—it was the only way I could hold off the instinct to bolt away and panic, to cry like a little girl and let the adults handle it, because I sure as hell didn’t know how to handle this. Anyway, he pushed me—he was the adult at that moment. And I—well, I was a child, and that tiny stumble he forced me into broke the façade of anger and control of myself I had erected all around my person. Basically, he nudged me, and all illusion broke—I ran like hell. I got the fuck out of dodge and I didn’t even care if anyone followed me, because I was scared, and my body said run and I let it, and for a moment of soaring freedom I wasn’t the adult anymore—the Abominable Snowman was. I let him take the reins.
We ran.
I’m not sure I’ll ever run like that again. I sure as hell hope I don’t. It was the single most exhausting thing I had ever done to my body; I pushed my legs as fast as I could make them go, and all the while my heart reached a dangerous tempo in my chest, a mix of overdrive and sheer terror causing my vessels to pulse in a manner that I was sure they were going to burst midstride. As I ran, the notion came to me that no mortal beast should run like this—and as soon as I thought this, my legs stumbled unevenly underneath me, and I fell from my gallop into an awkward sort of flailing, inelegant trot. My clumsy, tired body broke through a thicket of pointy things, and I entered a shallow grove that I would recognize if my sight wasn’t so blurry for exhaustion.
Panting heavily, my legs gave out, and my body fell sloppily onto the shore of a small pool that sat in the center of the cops, letting the tiny waves wash over my over-heated sides. Okay, maybe I was being dramatic throwing my body all over the place like this—so what? Who was gonna stop me? And besides, I was preoccupied with the thing that I had outrun, the thing that still managed to persist in my thoughts, whirling about and causing doubt and creating even greater alarm in my chest. I can’t do much good…well. That’s it. I can’t do much good dead or alive—how do you fight pure terror?