"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
01-26-2014, 08:25 AM (This post was last modified: 01-26-2014, 08:27 AM by Crash Course.)
It is with utmost pace that the civilization in which he tore feathered appendage from ashen bodice had fled from once guarded homeland— the disease in which had thrown itself at him in the very newborn veins of Helovia growing as a tumor outside the gates of the kingdom in which he had deemed home; forced to grovel among the hornless and winged alike in a darkened recess beneath the festering ground of the scalding core. The realm in which at one point he had known as intimately as his own flesh had undergone plentiful changes; a certain obsidian Queen lost (from legends lost) fallen to the grimy hands of the Edge, a reaper by the title of Deimos and a (what he only assumed) to be gilded Queen by the deeming of Illynx claiming leadership among their people. He has heard of Deimos before, by the speech of the former Lady herself— but the name of Illynx does not ring a bell within his churning mind. Nevertheless, he must speak with the so deemed Reaper soon, importance of roles and meanderings groups that call upon the destruction of the hornless and the winged upon the top of his lists of speech.
At the precise moment in which the cacophony of thoughts encroach upon his mind however; the soldier finds himself in search of a much needed scrubbing. The caverns are sparse in lighting from what he has found so far; unless one stands before the blazing wall of flame in it's welcoming center— but are crisscrossed with the spines of rivers and ponds that are (desperately) needed for the man covered in the claret of a mutated, avian babe. It has crusted a onyx vermilion upon his patched alabaster and obsidian flesh, crunching beneath argentate hooves and hardening the (once soft) layer of feathers that threaten to cover the cleft anchors. The soldier, in question, was not irritated and frustrated by mere scatterings of gore upon his hide, although the ideals of nimbility in warfare are prized high above the trophies of battle; and as in result of these conclusions he finds himself before a inky pond, not far from the twisting maze of the flame-lit chamber. Untouched by feathered swine and cumbersome equine alike; it's quite a feeble comparison to the bubbling springs of the Basin, although he is pleased to find no fleas have crawled to it's cleansing depths (but not even the warmest spring of his homeland could wash away the sins in which he has committed).
And so with elegance in pose, steady pillars splash into icy liquor, the (rather shocking) length of his cloak and mane soaked within a mere picosecond. He still needs to cut it.
The meek thought brings up swirling memories from his past and pearlescent flesh and the scent of Her and aureate pools that could have very well melted the soldier into a pile of complacent mud at her hooves (he misses her, he misses her far too much). The soldier had not seen her in the anarchy of their flight to the (supposed) haven, the beginnings of bitter fright and overwhelming guilt mixing with uncertainty inside his core— he never should have left her.
For if a Queen of her people fell to the snatching grasps of mudbloods— a frown bites deep into his maw at the thought— could the Goddess have fallen to their greed driven fingers.. as well?