"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
02-15-2014, 12:57 PM (This post was last modified: 03-06-2014, 12:27 AM by Blu.)
It was damnably cold despite the sun’s feeble attempts to peer through the morning clouds. Ice wrapped around naked tree branches like a crystalline exoskeleton, and thick frost clung to whatever vegetation it could find. It was a completely unspectacular gray daybreak at the mouth of the Sanctuary, and Moniz was sick to death of everything. She stood, scowling, under a rocky overhang. She was glaring at the entrance to the Sanctuary, deeply resenting the hole in the earth to which she was bound. It would be so easy to leave; to disappear into the woods and never go back to that miserable dungeon. But she knew better. Even though it was only fear and not wisdom that anchored her to the caves, she knew she couldn’t leave and get devoured by whatever evil had conquered this land. She had seen the screaming, tortured souls dragged through the caves by small armies of equines; she had heard their blood-curdling cries echoing through the stony corridors. Moniz didn’t know what had happened to them, but whatever it was, she damn well wasn’t going to let it happen to her.
And so Moniz sullenly hung close to the little hole that led to safety, detesting the heavy chains it had insidiously anchored around her fetlocks. The incessant drip of slowly melting icicles provided her only soundtrack; it was too damned cold for birds or bugs, and no wind rustled through these sullen woods. In the stillness, low fog had settled amidst the roots and moss. Gray and dead. Everything was gray and dead, and Moniz hated all of it.
Misery demands an outlet, and Moniz was never the type to keep her emotions in check. The heavyset bay pony was spoiling for a fight – she had been for several days now – and her irritability was bound to boil over at the next unfortunate soul to stumble upon her. She stomped a gray hoof against the hard forest floor, swishing her tail at the invisible flies that nagged at her round belly. Drip. Drip. Drip. The monotony was enough to drive anyone mad, and with every passing moment, the rage that consumed her small body swelled like a balloon. Moniz waited furiously, begging for the pin to drop that would set off what was by now an absolutely unavoidable explosion.
OOC
389 words, [0/3]
@[Hellä] - Feel free to attack first if you'd like. =)
3 attacks each & closing defense, 800 word limit Judged spar, no stats (since Hellä doesn't have them yet - if you want to request stats & use them I'd be happy to do that) I'm sorry, I'm dumb sometimes. >.< Judged spar, hybrid dice system - will add a link once Hellä's stats are assigned!
Hybrid Dice - Stats Roll thread
Setting summary: Overcast winter morning, in the woods just outside the entrance to the Sanctuary
Magic & companions allowed if applicable