"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
twisting your mind and smashing your dreams blinded by me, you can't see a thing
He finds comfort in the room that is lit mostly by the glowing plant life that thrives under the ground, void of sunlight and fresh air. The greenish tint of the room reminds him of the lights that danced across the sky when he had spent his time living in the mountains on the outskirts of the basin. A faint semblance of home is all he needs. That and distance from anyone who might try to coerce him into a conversation that he was not interested in. Despite being underground he has gained weight. No longer does he look thin and frail as he had when he lived in the mountains and he has since lost the shaggy winter coat and beard that had kept him warm and insulated in the bitter cold. The abundance of food he has found in some of the underground caverns helped him to fill out his tall form, the outline of his spine and ribs are no longer visible and he is beginning to look the picture of a healthy stallion in the prime of his life. Some might even say that the mares would begin to fall all over themselves vying for his attention, but the stallion is not so vain that he would think so. In fact if any mare gave him the time of day he would be bewildered and wonder why.
Blunt teeth grab at the moss that covers the floor as he gorges himself because he is still in the mindset that if he doesn't eat now he won't eat later. He casually maneuvers around rocks that jut haphazardly from the ground, but there are some that he knocks his cloven hooves against as he walks. He only stops when his hoof knocks against a rock that doesn't feel like a rock. Vadim's ears tilt forward and his head shifts as his blue eyes search out the rock that is rolling gently across the moss covered floor. He chews the mouthful of moss and swallows it before stretching his neck out, nostrils flaring as he sniffs at it and finds that it doesn't smell like any rock he's ever smelled before. Its a scent he doesn't recognize, but there are a lot of scents he doesn't know.
The stallion steps forward again and taps the thing gently with his hoof. It rolls again and he raises his head, ears straining forward as he begins to realize that the 'rock' is shaped much like and egg, which he has seen plenty of eggs in his time traveling Helovia. Instinctively, the stallion looks around for whatever left the egg there, but the room is empty except for himself and the egg and he begins to wonder if it has been abandoned or if the mother is hiding. Rather than take the egg right away, Vadim, slips away into the darkness and waits for the mother to arrive, but after waiting for what felt like hours without anything showing up to claim it Vadim approaches it again.
His head tilts as he looks at it and he decides that it needs something soft to sit on so he begins to pull moss up from the floor and pile it up near a wall of the room. Mouthful after mouthful he piles up until he feels that the egg would be cushioned enough and then he goes back to the egg, nudges it with his muzzle and rolls it to the nest he has created. There he is sure it will be safe and warm until it hatches and can begin its life, whatever it is. His only desire is to see what is in the egg before it goes on about its life and he continues his own.