"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
It had been too long since she had last seen her sister in arms, the Dark Empress with her devious smile that lingered subtle as a whisper on her features and the deep ebony rivulets of her hair, the stark whiteness of her markings against the pitch of her skin. If Illynx can feel love, then this is it, the hot pulse of her heart beating with riotous intent against the ribs of her chest, this will to serve a fallen queen when she herself wears the crown of ice and her lover is nearly without a horn to even claim having a crown in the first place.
For any other, the lips of the golden bitch would hold only insults, and there would be no piteous whimpering within her heart for the broken sister who failed herself and her people by loosing her most prized possession to a hornless blight. But for Psyche, Illynx feels a sorrow that is deepened only by the thought of what would become of her, should she fall into the same steps that her dearest Empress had; it are these thoughts that draw her from the confines of her mountain and southward, though she wanders never far from her home since the invasion of the shadows.
She will make no such mistakes again; her heart will beat alongside the mountain or it will not beat at all. Let her sister forgive her for luring her so close to the splinter that festers in her heart, for it is the same ache that gives the Gilded Blade her confident step and the gleam to her eye. It is only in this that she and her beloved differ – at least she hopes. She can accept the fact that Psyche has been jaded against the splendor of the palace of the north, for it is only a home; Illynx knows that their hearts beat alongside another’s even if the continent seeks to drive them apart.
After all, who had found her when she had first come home? Who had managed to pull her from the depths of her despair with a few simple sentences and a gentle touch?
Not sure how she knows her love will be here on this night, Illynx follows a path that she is sure will end with the Empress for no true reason other than impulse. However, she can see the jagged lines in the road that have led to the turn of events that have left her without her emotional guide for the first time in too many years, and she knows that they can dawdle no longer when it comes to appeasing the thirst of the wolves who skirt their doorstep and the shadows within.
Psyche must come, on this night. There is action to be taken; the secret keepers of her fold had come to her with news of recent kidnappings, one of which involving her handsome and possibly coveted new General and the fair Arah and her daughters.
One of the names involved made her heart curl into itself, and spit.
Confutatis. I should have killed you when I had you pleading on my doorstep.
Psyche! she calls over the clicking of her hooves across the ice, choosing a side cavern some yards off from the opening to her usual and preferred place to venture, the place in which she had shared a rare moment of casual conversation with Deodat. Her dark tail drags along the glistening ground behind her, amulets clinking almost merrily against her black hearted breast, the Lady content to pace and call out for her dearest as long as it took for the neighboring horses to grow agitated and bring her to the source of the pleading – though she hoped it would be only the lure of her desire to speak with her that would draw her friend north, back towards a place she had once forsaken.
Perhaps the sight of the ice will refreeze her heart.
@[Psyche]
I L L Y N X
let me guide you home
image by bunnie.
Magic/assault allowed to be used on Illynx at any time, in so far as it does not kill or seriously maim her without my permission.