"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Perhaps it is best for Thranduil that Gaucho did not often linger on details. If he did, he might find the monicker new friend, to be somewhat at odds with Mara's confirmation that the two had never met before. Was his gaze just a little too friendly? Did Gaucho's pain appear to bring the golden prince amusement? What thoughts churned beneath those luscious locks, and gold-flecked eyes? Alas and perhaps luckily, these were not the things the WildFire took notice of. Cunning glares and percolating thoughts could not best Gaucho in a fight - at least not the kind he was used to. Mental warfare was not a concept that even remotely scratched the surface of his primitive way of thinking, and so the telltale signs of future conflict that might have been noticed by a more thoughtful beast, were entirely lost upon Gaucho.
Grunting - an act which caused the bone in Gaucho's nose to twist and dance in his black snout - resonated darkly through the silence of the rotunda. Something about this place rang true with what Gaucho knew - he had not been here before, and this golden prince was knew as well. It was only those who said they knew him - who presented information about his character impossible for them to know - who rattled his hidden memories. But this creature, in this place, was a blank canvas, and the dun felt no fear in confided in him. "They know things about Gaucho. Know name - and Mara's name."
With another grunt, the dun's stormy gaze surveyed the trees around the rotunda, ever aware for prying eyes and listening ears. "They say Gaucho was a leader of a Dragon's Throat, and that I live in Helovia before."
In his antlers, Mara began to hiss - a low, and slow sound. Rememberrr the sssssandddsssss she mentally whispered encouragingly - knowing that her primitive bonded had already recalled flashbacks of the red desert, and refreshing Oasis. She flooded his mind with these images - of My-das, the Oasis where he had met Ampere. Of Sohalia, and the crystalline rose around her neck. Vacantly, Gaucho took these images in as he had done before, though nothing seemed to awaken anything like a memory inside of him. He only remembered the images insofar as they were ones Mara had shown to him previously - but he still did not identify them as his own. As she projected this, Gaucho's front right hoof began to dig almost of its own accord, into the supple earth. The ground yielded easily under his large hooves, aided by the amount of moisture that the Rotunda had received during the season. "Mara say..." He began, as if in a haze, mind focused upon the imagery of the snake, while his hoof pawed at the dirt methodically.
After only a few more moments, the dun shook his head, as if flustered and frustrated. Snorting, his stormy gaze focused upon Thranduil once again, not even bothering to look down to see what he had inadvertently sketched out in the ground. "Gaucho not remember that. Not any-thing. That is their trick." Of course....that left open the possibility that they were telling the truth, but had stolen his memories. Or that perhaps another group was at fault for his memory loss?
Were either to look down, to see Gaucho's masterpiece in the dirt, it might have looked something like this: