"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
05-31-2014, 06:38 PM (This post was last modified: 07-06-2014, 10:23 AM by Official.)
They are interrupted from their little game ------- aloof, abhorrent, her skull twists up, drawing herself to full height, but nevertheless she is dwarfed by the leviathan come to greet her. Or, rather, the fat doorman, come to chase her off. Her name is spat, a curse, from between yellowed teeth; his ears are flattened, pinned, promises of vengeance {does she know him?} Apparently she does -- he must be one of her many enemies, the unnamed, the lowly, who rise in oblivious masses when she dares to call out, question, and make demands.
She cares naught for the oppression she met ---- ugly faces, scowls and frowns, she is familiar with {she is a queen royalty of the worst sort after all} and her gluttonous appetite often finds itself at odds with the peasants who mill, vulgar, beneath her ashen feet. No, her frustrations lie in the masses before her; a blockade, wall of defiance lying between her and her aspirations, her domineering plans of ultimatums -- how does she conquer, when she is set out alone, and must face down warlords and bitter bitches? Their promises, their vows of virtue, ring on hollow ears; she becomes oblivious, ensnared within the tangled nest of her own thoughts, lips twisting wryly.
They are wise to ward her away, but if they think she will give in so demurely, they are wrong.
"You know nothing." They roll, easy, soft, off her venomous tongue -- he is steadfast, resolute in his beliefs, in his word of justice and law; she is not, she is poison, the viper coiled, tensed to strike. Nostrils flare, delicate cusping; her neck arches, muscles firing up beneath oiled skin, a smile gracing her idle lips. "I would will to speak to your leader, Archibald."
There is a growling -- a brewing of a storm, the savagery of fangs, and the sovereign does not twitch, nor shift, instead shifting her imperious gaze to the bitch stationed {loyal little beast} at her companion's side; no hint of emotion embroiders, fashions itself, upon her dry features. A dog. Of course there would be one -- her own little mongrel lingers in the shadows, crepuscular creature watching on in silence.
Her line of sight flashes upwards, towards the sinking sun. Dusk washes everything in scarlet, crimson, bloodbath reds. Soon enough true salt would be on the ground.
The ground is hard, but has enough give from last night's rains it has some give; while the trees are close, they provide sufficient space for manoeuvring. Shattered fragmentations of the once-mighty wall lay to rest, crumbled, giving danger to those not watching their feet; fortunately, she has sufficient practice in this sort of precarious footing. Eyelids dance, flutter, across yellow orbs -- "I demand a trial with your king for passageway to the Edge."
Challenge: For entry to the World's Edge.
Setting: By the glass wall, just outside of the World Edge territory. It's very close to sunset, so there is a possibility the sun will sink down during the fight; the footing is hard, but with a bit of give. Some shattered glass fragments.
Other: All the regular challenge stuff -- four posts and whatnot, magic and companions allowed! Best of luck Brit, and nothing personal! ♥♥