"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
They are united – dark thoughts, the storm over the sea, a chaotic roil of thunder and tsunami waves. In the mongrel’s mind, lapping, wicked waves, and her the barren shore, she recognizes the body which floats up from the salty waters – gruesome, twisted facial features, bloated by the ocean: the King. It’s the yako’s warning, his promise of hallucinations and vulgar visions; limited as he may be in his abilities, he nevertheless has a nefarious magic flowing through his veins, something to be dreaded.
Time to move.
She is cataclysmic, pernicious – but despite her best efforts, a compilation of constant tedium and failure to carry out what she has forged herself to be through war and blood, it seems today will be no different than her other days of days. Once again, her shortcomings swift become direly clear – her charge is weak, pitiful, as her opponent pivots, dances aside with felid grace. Hooves dig into the soil, finding purchase easily on the ground [her right foreleg’s coronet lightly scrapes something, although what it might be she is unsure of; nor does she pay any heed to the slight injury.] Convoluted, insidious thoughts seep and creep through her fractured skull – a reverent thanks to the gods for the reasonable footing, but she cannot find it within her to thank them for a chance of success.
Poisonous slaver drips from her acidic mouth, slender ropes coming to sting and speckle her neck and throat as her head swings upwards; yet due to Kaj’s movement away, she finds her teeth cracking on hard glass, skating off, unable to find a grip. It’s a peculiar, unwarranted sensation, this; she had been expecting tender flesh and warped sinew, the tang of copper suffusing her taste buds, but not a sheathe of unyielding crystal. Coward, she thinks, fucking invertebrate – among with a few other choice words of which shall be unprintable. Never mind that she, too, wears armor.
They are not done working as a team. Her mongrel, as she moves on by, unwilling to halt her momentum, coaxes into being another illusion. As with before, his abilities are crudely curbed – he focuses on the visual aspects of his hallucinations, rather than auditory or sensory. In the space of a few seconds, the mongrel, crouched in the luscious grass at the edge of the fight, lets spring forth a second vision; this time, the attack aimed at Kaj is to remove Confutatis from the scene, as if she has turned invisible. He scrapes, peels her away from the clearing, leaving no trace of her, while in reality she remains just in front of Kaj, having the slightest upper hand in speed over the clumsily large Andalusian-Percheron half-breed.
Due to the communication, the thick wires of thought and prevailing egocentrism that ties them together, the harlot world-eater is vaguely aware of her yako’s doings; but it does little to change her approach in attacks. A surge of electric excitement circulates through her wicked veins, a flicker of amiable surprise at Mongrel’s incentive; perhaps this could do something to turn the tide which threatens to drown them, a storm of BAD LUCK.
The dragon fleeing from the knight {how poetic} ------- or rather, simply garnering a moment of peace to be found in the pounding of muscle under rippling armor. It chews into her, the vertebrae of her second spine, dew-drops of scarlet coalescing on white bone; the pain, she is used to. Better this torment than the pitiful anguish of uncertainty and anxiety – hesitation can kill on the battleground, or worse, imprison her.
She will not become the captive of some valiant old asshole, who thinks he’s doing the herd a favor by locking her up – since if she fails, she doubts she will simply waltz out of this wall of stone-faced warriors.
Hind hooves come springing off the ground and lash out at his chest, and she packs as much power as possible into the attack. Once this movement is smoothly executed, she feels the pounding of his hooves through the soil, reverberating a dull warning – but there is only a whirlwind of shadows and ghosts in her right eye. The first teeth of panic sinks into her skull; she resists the urge to flail out, instead seeking out the threads connecting two cerebellums.
She is aided by Mongrel’s eyes, but TOO LATE.
A massive shoulder smashes against her right flank, shoving her aside like a man shouldering aside a child; teeth bared in macabre mockery, she stumbles, her head swinging low to balance herself. Due to this lowering of her crest, Kaj’s teeth only catch a few strands of ashen, nerve-dead mane.
Magic, black and thick, seeps, Machiavellian in design, towards him, dripping, oozing from her pores like malice.
Rot and ashes, decay and destruction.
2 / 4 + 0/1
WC: 800
Note to the Judge: All my word counts are based on Microsoft Office's given WC, although on other sites this exceeded 800 (it was 834 instead.)