"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
D R A G O M I R you hold the rights I'll never own
He’s glad to know he’s not the only one who was carted upwards by a puffy bit of condensation against his will, smiling now that the terror he’d experienced in the first few moments of the ride up was well behind him and the child before him seemed whole and unscathed having gone through the same ordeal. He’d doubted that the clouds were malicious as soon as he’d seen the floating land it had brought him to, but one could never be too sure; he remembered Vihar telling him that sometimes, the most beautiful things could be the most dangerous.
With a slight tightening of his chest he watches the boy prod at his gift, restraining his urge to step forward and swat the child away with his nose. Surely only a cruel and wicked child would break something that had just been proclaimed a self made offering to a God, and while he wonders as to how well the child of Shadow has fared since the darkness, he does not believe it was so bad as to sour his heart in such a way.
He keeps talking at the ground even though his words are aimed at Dragomir, and the stallion flickers an ear back in reservation at the odd way of addressing someone else. He could imagine how such a display would go in front of his father – it had happened a few times to Dragomir, himself, and its what keeps him from shouting about how its rude to not look at someone when you are speaking to them. The realization that the colt might be shy and uncomfortable making eye contact with someone he’d just met trilled through him with a stunning amount of discomfort and kinship all blended into one weird cocktail.
It was nice to meet yet another quiet soul when he lived among such vibrant and verbal people – but that it was the hybrid child of a woman he’d nearly killed (while she’d been pregnant with the boy, no less!) was a notion engrained with guilt and took much of the delight away that he’d felt when meeting Cheveyo, or Resplendence.
"It does, doesn’t it?" his deep voice rolls forth, the normally rich tones flat with the memories, needs, and instincts that reach at him. He still manages to smile and meet the boy’s eyes as the little fawn’s nose bobs up and down.
The conversation keeps his mood relatively dismal despite the cheerful colt’s presence and the effects such a cherub normally has on kind hearted folk; its that same dismal mood and his usual poor ability to decipher what people actually mean from what they say that let Kari’s lie slip by. Its better for Dragomir if he remembered, anyway – offering to help Shadow had made him a noble man of sorts and he preferred the child knew him as that person rather than the one he could be.
He’s out in his thoughts again in the brief time it takes the colt to slip alongside him in the most amiable of ways, his chipper voice striking Dragomir from his thoughts with a sudden swoop back into reality – where he finds Kari alongside him where he had not been before.
A surprised expression sweeps his face and he nearly jolts upwards from the shock, but he would like to think the twitch is quickly replaced by a smile that begrudgingly welcomes the boy’s presence.
He owes him as much, anyway – and besides, he still has that harness back home, hanging from one of his trees. Shadow and her kid had been put aside for happier things, even if it meant he’d failed Kahlua in the process.
Dropping down to grab the amulet, he quickly loops the tethers in the strands of his mane and looks out in the direction he’d been traveling in before Kari had stopped him. "I guess to see what all is on this island," he says, smiling as happily as he can manage with his head chock full of his hidden and dusty skeletons clattering away and laughing with their fleshless jaws over the sound of his large, multitoned hooves as he begins to walk out on the exploration he spoke of, "I wonder where it came from. It wasn’t here when I first came upon the shrines, that’s for sure."