"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
09-16-2014, 12:57 PM (This post was last modified: 09-16-2014, 12:58 PM by Bellona.)
A bone shatters, fall apart and hit the floor
If it doesn't thrill you it doesn't matter any more</style>
The Aztec is unharmed by the chill of the biting wind, but the same cannot be said for the chick nestled in her feathers. The maiden has never felt so anxious about the cold having come from a land of warmth and light; even so, she finds herself worrying about her charge's well-being more so than her own discomfort. At least she has a coat that has begun to fill in -- the shivering babe does not.
Why don't you just change forms? The tenderness in her suggestion goes unnoticed by the boy who, in an attempt to steal some of his mother's warmth, scuttles closer to her radiant neck. A tiny beak grasps for some of her tresses in an attempt to pull his body forwards, but the cold has sapped his strength. He cannot do it.
You are better than that. It is not so cold yet. This time her words are as biting as the wind. How will you make it through the winter like this? Either change forms, or let your body grow. Indignation sparks up inside the beauty's cranium like a flickering bulb, and she twists her head around to bear down on the boy. She knows that the feeling had not been hers. The chick is quick to return to submission, and he urges his body to take on another form.
Once the transformation is complete, the rougarou finds that he is considerably warmer. He sends his thanks to the peahen, who just snorts and rolls her eyes, returning to her trek through the thistles. The next time you decide to be rebellious, make sure to remember who saved you. The boy winces at her sharp remark, flattening rounded ears against his spotted skull. He will not do it again.
Deciding that she is finished with the cub for the night, the Chieftess concentrates on navigation. Her colored hide shivers as another crisp breeze rolls over her. Damn this weather. It is high time that she sought out a shelter for the night, and there just so happens to be a gnarled old tree that will suit her needs. The feathered maiden heads towards the dark sentinel with the weight of the moon pressing down on her. At least it is not her thoughts that are charged with that task tonight.
As she reaches what appears to be the first of a copse of trees the peahen notices that she is not alone. She raises her guard on instinct, not recognizing the mare's ghostly form until the bird is almost upon her. Her realization of who the white lady is for nought, however, for even thought she has seen this woman before she means nothing to the bird. She is just another pretty face in the sea of identities, blood, and ties, and the warrior has no time to waste on those she does not know.
Unless, of course, there is time to waste, and she really should get to know her.
"I've seen you before."
"blah blah blah." @[Ophelia]
mac4creativePeople @ flickr.com
Thank you Vossity <3 Please tag me each post!
Permission granted for physical harassment!