"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Roland had not expected to find himself upon the floating island again so soon, after having just left it. In fact, he had hoped he’d seen the last of it when he’d departed for the Aurora Basin in the early weeks of autumn. It was unnerving to know there was no absolute substance beneath his feet, and he had been in no hurry to return. But his home was no longer deemed safe to host the celebrations, and if there was a risk of peril than the Thief was more than happy to be out of its reach for the time being. Even if that meant stepping foot on Caela Insula once more.
Luckily, he would not have to look far for a distraction from the gravity defying earth beneath him; Roland and his colleague were about to hold a contest, one of furtive pursuits, to test and try any who were willing to hone their minds to the nuances of trickery. This trial befell them in the form of a game, not of charades or pantomimes, fervent impersonations or sly pick pocketing, but in the verse of riddles. And their sport was not limited to the few who called themselves Phantoms and Impersonators, those who delved in the art of thievery and espionage. Any under the flag of the Basin, as well as their guests, were welcome to try their hand at the guessing game.
The Thief had chosen the field beyond the tents to hold their contest, the sun casting its golden rays across the flats as the autumn wind buffeted the wildflowers. Much to his relief, Roland was not the sole instigator in this competition, and as he paused upon the grass he cast an apprehensive glance at Thranduil. Balancing upon the precipice of their challenge, the Thief lifted his head to release a call into the crisp air. “Citizens and allies of the Aurora Basin! Join us in a game of riddles.”
Then he turned to his partner in crime, casting a mischievous smile towards the Phantom, and invited him to introduce the first riddle. “Will you do the honors?”
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WELCOME TO THE SLY N’ SLEUTH GAME
PLAYER RULES
-All players must post once ICly their arrival. You have 48 hours from this post to ‘arrive’.
-After your arrival post, all following “posts” will be OOC through PM’s to whoever posed the stealth. (Example: If Thranduil posted the riddle you will send your answer and reasoning to him.)
-After each stealth is posted you have 48 hours to send in your answer, or you’re out for that round. Reasoning must be given for how you solved the riddle, the same as when solving a stealth. (Note: You may re-enter in the next round, but Basin sleuth members must reply to all in order to receive training points for the herd contest.)
-You are not limited to IC knowledge! This works like the real stealth boards where you have omnipotent knowledge of other characters.
-The leader who posed the stealth will post the winners and correct answers after 48 hours.
-Each player will receive 1 point for each correct reasoning.
-The time for the next round begins when the leader poses the next stealth.
PRIZES
-Prizes will be given for the most points after 4-6 rounds (depending on entrant numbers).
-Player with most points wins!
-1st place will receive a full manip by Hawk, or commission by artist of their choice (as long as valued under $15 USD).
2nd place will receive foal stats (no magic).
3rd place will receive a moon amulet.
LEADER RULES
-Leaders of the game are Roland and Thranduil.
-At the start of each round, the leader is responsible for declaring the correct answer to the previous round.
-Leaders receive a point for each correct guess of their solution.
-Leader with the least points wins!
(Thranduil will post after the participants have arrived.)
Push your luck if it makes you a promise that turns con men honest.