"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
A pink-flecked nose quivers with anxiety at my Lady's mention of ingesting the glowing mushrooms. She can't really think that I am willing to taste them, can she? I know that I'm rather odd in comparison to some other folk, but surely I do not come off as an imbecile as well. A haughty sigh drifts through my lips, causing me to realise that my mouth has been agape for some time now. I snap it closed with a dull clack of my teeth, but a moment later I open it again so that I can thank her for the gifts she has delivered me.
"Oh, how wonderful, Illynx! You've made this trader very happy." I am careful not to mention how she has also convinced me that she is not so crazy any more; I'll just let sleeping dogs lie -- and tend to their fleeing decorations, too. "Should you want the swirls of your dazzling weapon read as well, my Lady, you need only come see me once I have set up." Molten eyes seek out the other mare's form, but she is far too fast and much too nimble for me to even bother trying to approach her. I'm sure that she will discover my stand in her own zigzagging way should she desire to hear of her own fate. I give a brief nod, as if trying to convince myself that that will be the case. Needless to say the delicate woman is no concern of mine, and I have spiritual business to attend to.
One excited meander later, I have come to the spot that the armored vixen directed me towards. I gaze upon the items fondly, appraising the intricate designs on the bowl and the carves inscriptions in the bones. Although I do not question the origin of the bowl, my brow does raise at the prospect of acquiring these bones. Is there another here who knows of this dark art? How would one know what marks to etch the bones with?
Obviously my suspicion does not last for long, for I start to pile the pieces of fox into the bowl so that I can transport them easier. Once this simple task has been complete -- and after I have successfully untangled my tail from around my leg, I must have been swinging it in my excitement at finding such lovely things -- I carry the basin to a small wooden stand I passed on the way here. It is a simple thing, but it will suit my needs. Dumping the fox's remains on the chest-high slab of wood that serves as the stand's counter, I make way for the guzzling stream that Illynx had spoken of earlier. A single scoop of the trickling water is enough to fill the shallow bowl, but I take my time in drinking my fill before returning to my post.
The basin makes a hollow clinking sound when I rest it next to the bones and, eager to get started, I fumble for the tiny things with my lips before tossing them in the air. There is no one here to make a request for the bones, but that does not stop me from making my own.
Have I come to the right place, wise ones? Will I find fortune here?
The weathered things fall one by one, clattering against the uneven wood until they roll into place. Their etched faces stare up at me, and I crinkle my lips in a smile as I study the formation they have made. Yes. Perhaps this land will be prosperous. Perhaps I have come to the right place.
Talking
{Alright, so, I am continuing on from the preparation thread, and Grimmrot's booth is now open! This is in fact a fortune telling stand, equipped with throwing bones for yes/no answers only, and a basin of water for some scrying! She can also reads the "whorls" in fur or the spirals on a horn. There is no magic being used here, but Grimmrot is in fact a Gypsy, and on her travels she has learned the art of fortune telling.
With that said, you can message this account for an accurate telling of your character's fortune, be it for plotting purposes or otherwise! If you do not care to receive a specific reading, I will randomly pick a fortune (or misfortune?) from the list I have compiled, or Grimmrot will just mess with you. ;P Don't worry, these fortunes will be vague, and do not necessarily have to come true! Everything is up for interpretation!
Fortunes will be first come, first serve, and are completely free! The seer does appreciate some goodies, though. -wink wink- Have fun! }