"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
In all the years Phantom had spent in Dorngarrow she had never thought that she would, one day, leave it behind. Those who left were often loathed and seen as traitors because why would they leave when Riekahn had so successfully beaten down any and all opposition? War after war had been waged and he and his kin always emerged victorious. So Why leave? To Phantom the answer was simple. The end of Riekahn's reign was coming, or so she was convinced. He had been in power for far too long, had slaughtered far too many 'enemies'. One could only hold onto power for so long before it began to slip away, one delicate strand at a time. When the time came for his downfall she did not want to be in Dorngarrow or anywhere in the vicinity. Call it cowardice if you will, but Phantom preferred to call it self preservation.
For several months she had traveled, each day leading her farther and farther from her homeland. Each day she felt a weight on her shoulders lighten, the tenseness in which she had grown accustomed to grow fainter and fainter. Part of her felt free, though she knew that she would never be free of Dorngarrow. The bloodshed would always follow her wherever she went, just as it followed everyone in their family. Why else would they all be marked with red? It was to remind them of the countless lives they had ended, of the bodies they had stepped on to reach the pinnacle of their power.
She was not a heartless being as some may have thought her to be. She did not like to kill, but she did so because she was ordered to. Defying Riekahn's orders was futile and he had proven as much time and again. Treason was not tolerated and while Phantom was not a heartless killer she was also not treasonous.
At least she hadn't been. Now she wasn't so sure.
She halted as a forest loomed ahead of her like some great beast that should be feared. That made two of them. One behind her mercilessly slaughtering anything that stood in his way and one ahead of her filled with unknowns. She only had to make the choice of which beast she would rather face. After a moment's hesitation Phantom stepped into the forest, preferring the unknown to Riekahn.
Phantom had come to realize some time ago that her sire was probably completely mentally unstable. She suspected that was what made him such a brilliant tactician and warlord, she could not take that away from him. But after years of doing his bidding she found that she didn't want to be like him. Not completely. His drive was something to be admired, as was his passion, but that was all. She would not lie and say that she loved her sire because that concept was foreign. He had not raised her as a father might raise his children with love and support. In her eyes he had been little more than a dictator creating offspring to use as pawns in his game of war.
Several minutes passed before Phantom finally stopped and began to take in her surroundings. There were many different scents crisscrossing the forest in no resolute direction. It seemed that the forest was more than just a forest of unknowns, but a gateway to even greater unknowns. She didn't know if she should be excited or fearful and so she settled on an in-between of passive as she began to move once more.