"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
There's the taint of something foul in the air, a haunting stench pervading the perfume of spring buds. It drifts, unseen and yet felt, through the dead quiet, a reek both unfamiliar and strangely comforting. Her skin prickles, itches, bristled hairs rising on an iron pelt; her mouth is dry, sour, as some ancient and innate feeling of wariness kicks in. Fear ticks a rapid tattoo in her ribcage, a pulsing thud-thud-thud which slams in her ears and presses in behind her ruby retinas. Don't be scared. What could be out there? Nothing —she was safe, here beneath her mother, pegged in by four solid limbs.
Security. Comfort. Safety. All found here, cradled beneath Confutatis; nothing would touch her when she was in the embrace of the World Eater. Nothing could vanquish her infallible mum. Still, the child shivers, curls tighter around herself, long limbs pressing in close to ribby flanks and sharp hips. Silver lashes scuttle across scarlet eyes; her throat tightens, works as she swallows down a ball of damp saliva. Some craven part of her quails, seeks only to deliver her into the depths of sleep where concerns of the unquiet mind cannot (usually) penetrate... but most of her, rigid in it's curiosity and bravery, reminds her of courage, and serial sprees, and the macabre ways of her war-mad parents. How is she to live up to them when she is older if right now all she can do is tremble in her terror? At a scent! Smells couldn't hurt her. Smells did not hit her, like her mother in one of her rages, did not make bruises bloom beneath her grullo pelt.
Volterra wouldn't be scared. Volterra would whisper to her, urge her up and anyway, and they would run through the night with stars in their eyes and foolish smiles on their little faces. They would race and chase and dance with each other beneath the cosmos, and would giggle when their mother caught them away from her flank—and when she let her magic kiss them, they would stand tall and with puffed-chests, together, unfailing in their twinly, kingly bravery.
If her brother could be brave—and she knew he was brave like mother, like father, and like all their ancient and powerful forebears—she could be brave too. And so with infinite grace and delicate, exaggerated agility (although in truth, she only barely manages to avoid tripping over herself) little Nymeria rises, and slips out from her mother's sanctuary, endlessly careful. Maybe mum could tell her what the smell was, but she wanted to find out herself; and now that she had made up her mind, it would be quite the shame to lose the oppurtunity for daring acts of which would make Volterra jealous. So gangly limbs begin to accelerate, and off she goes into the midst of the velvet night, eyes narrowed against the winds, lips pursed in daring concentration as she pushes herself faster-faster-faster. In her mind she is chasing Volterra; in her mind she is catching up; and then she's past him, and he's gone in the wind.
Back in the meadow, the World Eater, dark hellion, opens one eyelid, lets out a low sigh, and goes back to sleep.
And now Nymeria is chasing that reek which grows ever stronger, a foul stench which she does not know but soon will. For as she gallops on, closing up the vast distance between the source of the scent and her place with Confutatis, there begins to spot leaves a color which is familiar to all warriors. Scarlet. At first, only spots, only dashes of ruby and crimson splattered across dark leaves, hidden beneath the shadows of a clouded night; and then swathes of macabre coral, thick enough that even the filly cannot miss it.
It does not take a detective to realize it is blood, but the young spider does not know what b l o o d is.
On she goes.