"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Did I send a shiver down your spine?
Well I do it all the time, it's a little trick of mine.
He is interesting and Ghost is quite captivated to know what else he has to say to her. His opinions seemed to roll off his tongue in brutal honesty, a stallion that seemed to know who he was and yet not what he wanted. There were parts of him that struck the Czarina as familiar traits that she had once had. That selfish need to ignore the world and not get involved, that her own problems were enough that she hadn’t wanted the hassle of everyone else’s. Yet, as time had rolled relentlessly by, she was changed from an uncaring arrogant youth to an equally arrogant leader and saddled with the problems of many. Still, she did not know what she wanted from the world and was perhaps more confused about herself than she had been before this bizarre rise to sovereignty. Ghost thought she saw parts of her old self in this dappled traveller and warmed to him a little more. His words of magic allowed Ghost an insight into possible uses she may have for him, a warrior perhaps. "Impressive. I imagine that has got you out of trouble a few times?"
When he admits his issue she stifles a laugh, "you don’t say" the thought running through her head as she remembers his unimpressed response to her back at the Threshold. Though the mare wouldn’t necessarily call it a vice if his first impression was right now and then. It might turn into a handy talent. Then again, it could always go backfire and Ghost may have a bold idiot on her hands and an army of horses he’s insulted on her doorstep. Either way, she remains curious to his admission and her head tilts at his next set of words. "Really? If I hadn’t chosen to walk to the Threshold would you be here now? Even if you hole yourself up in a cave and cut yourself off from the world, the choices of others will always affect your life… At least, this is what I believe." Her voice was light, almost as if she was remembering a thought that had once come to her. He was no spy material in her view, in that way, they were as different as sand and snow.
The boy really did drag a chortle from her lips the next he spoke and she shook her head innocently. She had been called many things but never a professional. "No I believe the waterfalls were more appealing than me and my offensive compliments" she says, her tongue layered the words with wicked sarcasm. She was rather enjoying their odd little conversation. "The warriors here are getting quite few in number and are needing more recruits to organize practise sessions, fancy lending a hoof? Your magic may come in useful" she pauses, letting the offer stand there for a moment before going on to shrug. "There are other duties such as crafting, divining and healing, if you would prefer something else" the banshee purposefully omitted spying, guessing that he would not be interested from his earlier reaction.
[ooc: so sorry this was late! You write him really well, I love his personality <3]
@[Boltar]