Some herds have set up reward systems for people who do go out and recruit, and have been met with variable success. But again this comes back to my issue of experienced members struggling with recruiting because it is so monotonous. If it was more fun to recruit then people would do more often, I would think, so the act of recruiting seems flawed in an of itself, so I'd rather not design some kind of system to encourage people to recruit if it's just not fun and that's why they're not doing it.
Although I recognize that /I/ dislike recruiting, maybe not everyone does, but I also know I don't stand alone.
But you are right Jen that the automated NPC message would be more detached for new members, for whom the recruiting process is fun.
Hmm, what if we just assume everyone is literate and there's like stone tablets in the Threshold that have some knowledge and history that new members can choose to read or not read as they come in?