"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gaucho had realized something ... he had offered to both Ophelia and Kaj that their warriors should spar with each other, and yet he had never taken any one up on the offer. Was it because he was too busy? No ... Gaucho always found time in his schedule for training. Perhaps it was simply a sort of hubris on his part. So many of his warriors complained that they wanted a chance of victory, that they shied away from seeking him out in the ring. Perhaps it had gone to his head, and he started to overlook those who would challenge him.
Had his ego prevented him from seeing the bravest among his warriors? The thought was troubling. And so, as word reached him that one of Ophelia's fighters would take him on, he had more than enthusiastically obliged.
Gaucho had decided to give her the home court advantage: fighting just outside of the Basin. He had found a relatively smooth grove within a ring of trees that he thought would do nicely. Although not all of the ground was covered with ice or snow, certainly it was much firmer than the soil was farther south. It wasn't so much that he thought she would need the advantage, but more that he wanted the disadvantage. Gaucho had sparred in a cave of ice before - with Sno - and perhaps a few other times as well. Although certainly his expertise lay in the bloody sands of his home, and the more fertile ground of the south. While his fire might prove helpful in these colder lands, the terrain would be more of a challenge.
A challenge that he was more than looking forward to.
And so, in the middle of the day as agreed, the Wildfire stood alone in the grove of trees. His dark stare scanned the tree line, searching out his opponent. He knew only that she was a unicorn, and little more. Was she late perhaps? No ... Gaucho doubted it. More than likely, she was merely waiting to try and catch him off guard.
A clear sky above bathed the clearing in a dull light, as a gentle wind blew. A shiver caused Gaucho to re-align a few feathers, as he noted how the wind held more of a bite and a different scent than the one that so often blew in from the ocean back home. Small differences make all the difference, he thought with a wry smile. In his antlers Mara hissed gently, her onyx gaze scanning behind him to try and discern movement that her bonded might have missed. Still fairly naive, Vorsa fluttered a few feet away, entirely unimpressed by the lack of sand with which to build a sandcastle. The young phoenix trilled her displeasure to the two, before landing in a pile of snow and almost melting it completely.
For @[Sialia]! Teaching spar. Feel free to just attack him :)
Setting: Just outside of the Basin in a grove of trees. The ground is relatively flat, although there is some snow and ice. It's midday and the sky is clear, and there is a light breeze.