"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
How the young filly had managed to get out of the Throat without being seen was a very strange situation, but one that she did not dwell on. She was happy to be out exploring. In her opinion she didn't get to do it nearly enough and on the rare occasions when she did get to go out she was under constant supervision. It it wasn't her parents it was her mother's bird that never seemed to be able to keep his beak shut and his talons from pinching her skin. She needed to figure out exactly how she'd managed to sneak out so she could do it again. All she knew for sure was that it involved someone walking in front of her so the bridge came out.
Mordecai's tiny hooves carried her away from her home and toward the Heart. It was a few months before that her real mother had birthed her there, though those memories were fading and being replaced by much more pleasant ones involving Megaera and Einarr. Still, she was drawn to the heart and could feel that it had some kind of significance, though she couldn't figure it out. Around and around she walked, her small head dipping and sniffing at scruffy brushes and rocks that littered the ground.
Then she saw the dark entrance that lead down into the earth.
The black filly's head jerked upward and she walked quickly toward it, peering down into the darkness. There was a small instinctual response to leave it well enough alone and go back toward the Throat, but Mordecai rebelled against her instinct and began the descent into the caves. Rocks slid under her tiny cloven hooves and she slipped and slid down, down, down, until the ground evened out and she was able to stand firmly in place. She blinked her dark eyes, trying to adjust to the lack of light before moving on.
There were many rooms, some of them small and some of them very large with a lot of places for her to explore. It occurred to her as she moved deeper into the cave, the sound of the waterfall she'd found fading into the background, that maybe she should have left herself a trail to follow to get out. She peeked into a room that seemed to glow, but it didn't interest her enough to explore it right away, so she continued on until she could go no farther.
The final room that Mordecai found herself in was covered in crystals that looked like they were glowing. The glowing rocks were certainly more interesting than the glowing moss. The young girl walked, her eyes wide as she looked at one crystal then another, all the while wondering if she could remove one to bring back to her mother as a gift and proof that she could explore on her own. But how would she remove one? And how would she carry it out? Mordecai turned, wondering if there might be something she could use in the mossy room to carry one of the rocks, but when she turned all she saw was more crystals.
Wait.
She turned again, frowning and becoming more disoriented as she continued to turn. Wait. Which way had she come in? How did she get out? She sucked in a breath, panic building in her chest as she did so. How was she going to get home? She was going to be stuck in the caves forever and die. Or worse. She could turn into an ugly old troll. "Rhellaya!" She screamed because she didn't want to turn into an old troll, let alone an ugly one.
"."
Translation:
Rhellaya - Help!
MORDECAI
when the last light warms the rocks and the rattlesnakes unfold
mountain cats will come along to drag away your bones