"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Isopia was quickly realizing that there was much more to this world than rationality and clear thinking. There were emotions and intuitions, acrasia, hate and love. If the world were divided into two parts - the rational and the irrational - the earthen-child was quickly coming to the conclusion that the irrational part was swamping the rational. Thranduil had showed her how the body could trick the mind into feeling and being a certain way, just by the suggestion of sexual gratification. Roskuld had showed her that violence and physical threats were often the only means of piercing though a veil of emotional irrationality. Both required skills that exceeded the linguistic and philosophical tools that she had acquired thus far.
Isopia needed to learn how to use her body, as well as her mind.
And so, without much pomp or circumstance, the youngest of the demi-children woke one day in the silence of her glade, and decided that she would learn how to fight. She didn't know much about it, she just knew it involved a lot of physical flailing in an attempt to win. Winning in this context was merely triumphing by physical force, such that the loser had no choice but to do whatever it was that caused you to fight in the first place. It seemed horribly base, primitive, and juvenile, but that was the way of things. The world had degraded to this point and no one seemed to notice. Helovia was full of those with military might and power, arenas to fight in, and bodies scarred with badges of honour. But where were the schools? Where were the places of learning and mental development?
That's right. There weren't any. Helovia favoured the strong and not the clever. Perhaps one day she would meet some of Helovia's most clever: Mauja or Ophelia perhaps. Then she would really be able to make her point, for where would those clever minds be without wars and battles? Even they had not gotten to where they were today without accumulating a few scars.
Isopia had her reasons and her justifications ... now all she needed as an opponent.
Mesec..
Gliding on blackened raven wings, the now-avian girl spied her darker cousin below. He appeared to have a small bird with him, but that fact fluttered irrelevantly out of her thoughts. As did just about all of the other relevant facts. Were she more experienced, she might have considered that sparring in a meadow freshly covered with snow was a poor choice, or that sparring at all in the snow was a poor choice. The only time Isopia had ever worked up a sweat was in the warmer seasons - she had never yet felt the bone-chilling cold which occurred when one sweat too much in the frigid air.
All she thought about was increasing her skill in this area. And why not with Mesec? Hadn't the two discussed fighting before? In Iso's mind, he was a perfect candidate ... even if they had never explicitly agreed to actually fight. She briefly considered calling down to him, but refrained. If this was to be a good approximation of what a real fight would look like, one attacker wouldn't intentionally try to alert the other. That much she thought she knew. So, in fairness to Mesec really, she remained silent.
Then she dove.
The black speck that was her body dropped from the overcast sky, aiming right for Mesec. As she dove, she began to change. Her wings elongated, her body rapidly grew in size and contorted. As this occurred, the previously smallish shadow that fell over Mesec grew larger and larger as his cousin rapidly descended upon him.
Isopia completed her transformation about 10m above Mesec. "AHHHHHHHHHHHHHHHH" She yelled finally (horses did this right before an attack, didn't they? She was sure they did), as she aimed to more or less use Mesec's left shoulder as a way of stopping her forward and downward momentum. Her angle wasn't so steep that she was dropping down directly on top of him, and she found that all four hooves actually struck the ground once before she tried to barrel into him.
Setting: Thistle Meadow. Overcast sky, chill in the air, and freshly fallen snow on the ground.
WC: 693
Attack: 1/3
@[Mesec]