"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The earthen child felt nothing as her attack solidly and victoriously found her cousin. The blood-lust that others felt - the rush of passion and fire, the heat and need to attack again, the dizzying swell of aggression - all of it was absent. This was tactical, emotionless, and disconnected: just like Isopia. Although her body felt the impact of itself against Mesec, her mind remained contentedly adrift from the action.
It was both a blessing and a curse, this monkish dichotomy she maintained between her mind and body. Whether it would prove a boon in combat had yet to be decided. On the one hand, an emotionless killer might have the capacity to sweep across the battlefield without remorse or second-thoughts for those left dying and dead. Without emotion to stay her hooves or her magic, she would never hesitate to attack. And yet that lack of emotion would also bar her from the power of desire, and ambition and pride - emotions that could dull pain or provide fuel to an empty tank. She would never fight for anything, only because of something. And while reasons and words might win arguments, hearts and passion won wars.
H...hold...on.
Mesec's voice broke the silence that up until now only heavy breathing and colliding bodies had. Perhaps unsurprisingly, Isopia obeyed her older cousin. She didn't know enough about combat to know that breaks and time-outs were not allowed, or at least that she was not obligated to respect them. She could have conjured up a dragon of stone or water and dropped it on top of him, could have upset his footing with her magic, or thrown water in his eyes all while he was distracted. It would have been to her advantage, and likely any onlooker with a mind for strategy would have indeed approved it. Yet she obeyed his command and remained docile as he silently communed with his companion (although to Iso, it merely looked like he was catching his breath).
Her large golden eyes watched him with a soft patience, growing even rounder as he disappeared. She cast her gaze about the white field knowing that he could appear anywhere. Isopia's nostrils flared as she inhaled heavily, wondering if she could smell him even if he was invisible. Her last thought before her cousin's teeth found the flesh of her right hind-leg, was No, I suppose there's no way to detect him when he uses his magic.
Pain gripped the flesh around her gaskin. The suddenness of it all allowed her body to briefly overturn her mind's monopoly on her actions; Isopia's hind legs lifted off of the ground bucking out towards Mesec. As soon as the demi-child felt her legs elongate she mentally reprimanded herself for being so impulsive. Whether or not her buck hit Mesec certainly wasn't going to diminish the pain in her right leg (in fact, as her muscles tightened and her legs returned to her body, the pain increased). Her next thought was that she was almost certainly going to fall.
Isopia felt her front legs strain to hold her weight stable on the snowy ground. She hadn't had much practice when it came to balancing in this posture, nor were her muscles particularly well-versed. Her rapidly-aging body paired with her dislike of general play, hadn't given her much experience when it came to maneuvers which involved frolicking or flailing. As a result, her knees buckled as her hind-legs snapped back to her body. Her weight shifted her forwards, and although her front legs tried to reconcile the abrupt imbalance, they failed spectacularly. Iso felt her knee hit the ground and was shocked to feel how hard and solid it had become. The fluffy layer of white snow that topped everything had given her a wildly inaccurate picture of how frozen the world had become. Pain ricocheted up through her front left knee, as she stumbled forward like some wayward snowplow.
Surprise was evident on her death-masked face as she tried to find her footing, alternatively shifting between favouring her bruised knee and her aching hind-leg. If Isopia could feel frustration, she would have been overflowing with it. Instead, her mind raced to try and reconcile what had happened and why. Was it the element of surprise that had let Mesec so expertly bite her? Had he known her body would betray her, and that her instincts and reflexes would hinder her, rather than help? Was it the snow? Who had failed her? Her mind? Or her body?
omg I'm the worst. I said I wanted a fast spar and then took 3 weeks.