"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
In some intervals, he was nothing. A king of pieces and broken, fragile flesh – living off of desolation, off of isolation, just a hair’s breadth away from disaster and ruin. Master of despair, of loneliness, of the forlorn interludes with naught in between but sunken marrow, disheveled frowns, and the missing fragments floating away, away, away. They scorned him, they laughed at him, they hissed and smirked and snickered the days away, and because he was too proud, too strong, too haughty to ask, he remained caught in the dissolution, in the absence, of memories, of what could have been, and what ought to be. Sometimes he saw flickers of the ocean cast over his eyes, waves seeking, absolving, breaking over the slivers and splinters of his unrelenting soul, until he gave in and wished, prayed, dreamed. He’d watch it shatter moments later, when reality carved its way through his depraved, debauched soul, cast away the virtues he’d held, clasped, and clenched, leaving him only to wonder, only to beg in the stunning, wicked silence. Sometimes he heard rain patter against the cave and stood, silent and vigil, awaiting the beginning or the end, standing outside the aperture and letting it douse him – soaked, besotted, drenched in something of hers. Ghosts played across his eyes and dazzled his senses, hallucinations and stars, chimeras and wraiths, and though he never kneeled to their glorious abyss, he permitted the game – because then, and only then, he could see them as he recalled. A lady of the sea dancing, a girl with snippets of darkness and light, with flowers in her hair, with blossoms following her wake; a siren song, dreamed and drowning him whole. Sometimes they simply weren’t there, and he had to admit defeat. It cursed his soul and blackened his already mottled heart, tore at any melted bits and molded it back together in more nefarious arts. It became a shrouded, bestial soul, beating in tenderness for his son, for his mountains, and for his herd members amidst and wandering, and never anything else. He didn’t ask the gods to find his family. He didn’t follow the narrow trail they’d left behind. He waited and waited and waited, loved and hated, soulless, vacant, veiled and unholy, protecting himself from the inevitable inquiry. What if they never come back? The Reaper’s spine prickled against the midnight void; he nearly sneered in spite of his regal indifference, poised again for another excursion with no meaning and no end. The slate of his cruel eyes caught the fibers of the Threshold’s gate and wondered how his daggers had led him here, how his soul had been trapped, ensconced, and enfolded into the locked parlors and the hooded gazes – and may have gone entirely, back into his shell, back into his abyss, had an item not caught his eye. A flower, tucked and nestled amidst the moss. Ivory and delicate, whimsical and winsome; a spark of hope bounded through his frozen veins and he glanced onward, his pace frenetic and fervent, because it was spring and of course there would be blossoms, petals conspiring everywhere to delude him – But there were more. Blue and lavender, rosy and green, powdered and speckled, making a trail, harboring secrets, divinity… He followed them in a rapid, feral pace – matched ferocity with satanic reverie, carving Lucifer rapture in the denizen of their art, of their creation, only allowing one oath, one prayer to slip through his lips (let it be her), silent, inaudible, intangible. When his movement ceased, when familiarity reigned and drummed and sang, his daughter was within his stare: beautiful, incandescent, a picture of her mother, of him, of everything he’d strived for. There was someone else there, talking, waiting, but the beast didn’t care. His attention, his devotion, was solely to her. “Loth-" The Lord’s throat caught on a gnarled wish and a frayed dream, twigs snapped beneath his stride as he slowly inched closer, and wrapped his head around her neck. For a few, brief tender moments, he allowed himself the opportunity, the chance, to touch her again, to ensure she was alive, she was whole, she was well, she was real, before relinquishing her back into the fold.