"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
"It can turn the whole world upside down, shake it 'til the sky falls to the ground.
We don't have to reap the fear they sow, friends, as long as we hide our love away,
In the good they'll never know."
"I beg to differ," Iona countered, with a toss of her dark head and a smirk on her lips. She angled her green gaze down at the girl, but said nothing more. Instead, she allowed the filly a few moments of composure.
When the girl mentions the little bird - Iona's gaze flicks back to the little creature involuntarily. "Well we'll just have to teach little Petyr when he's old enough now won't we?" she added, with a little nod to the bird nestled on the girl's withers, "But until then - walking is fine. It will be a welcome change for me." It had been a long flight to reach Helovia, it wouldn't be terrible to be afforded the opportunity to stretch her legs as well.
She pulled her wings tighter against her sides - feeling the brush of the trio of feathers tied on the leather cord tied under her right. It was her last gift from the family that was now out of reach - a permanent reminder that hung amongst the ugly scars around her wing joints. But she had family here too, and she could rebuild a new life for herself. Naerys was the perfect reminder of that. When the girl turned and gestured for her to follow, Iona did without question. For anyone who truly knew the painted pegasus - this was truly remarkable.
Iona felt completely comfortable following the girl through the dense forest. Naerys' seemed to be confident in her direction so the painted pegasus followed suit, all the while watching the shadows wearily. Old habits die hard, and all. She'd be damned if she let any harm come to her niece before she saw the girl safely back to her sister. Iona had only just met the girl and would already willingly put herself in harm's way to ensure her safety. It certainly didn't take much to get Iona's protective instincts ramped up.
The forest slowly gave way to an open plain and Iona did her best to match her pace to Naerys' even though her own legs were significantly longer. She kept herself at an easy canter as the surroundings swept past the duo. It was only when Naerys called out to avoid the glass did Iona slow to a walk.
Iona was no stranger to glass. Nocturne was littered with it and it was a hazard that you always had to be weary of. However she'd never seen glass quite like this before. It seemed utterly out of place. She stepped carefully over a few errant shards before huffing at her less-than-graceful approach to conquering the hazard. Finally, she gave up and unfurled her wings and simply leapt over the general area, using her wings to glide and extend the distance to clear the shards. She landed neatly next to Naerys and offered the girl a sly smile before tucking her wings to her sides once again.
It is only then that Iona affords herself the opportunity to look around. So this was the World's Edge. She'd heard Alysanne talk about it but she'd never been able to paint an accurate image in her mind. She could see why now. It was…beyond imagination. Especially after having lived for so many years in the ruins of broken cities.
It was only when she heard Naerys' calling out for her mother that the sense of reality returned to Iona. She'd found the Edge. She'd found her sister's home. And with any luck - she was about to be reunited with her sister. It was all too real and kept her in a state of complete disbelief all at once. Confusion reigned supreme once again so, as if she was a machine, she followed her little niece - legs moving robotically across the place she hoped would become home.