"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
In this form, with her wings beating so close to her ears and her other senses skewed by the distortion of her vision, it was hard for the raven-girl to place just where the dragons were. Their bodies sliced through the air in a way that was unfamiliar, and with no feathers to gently sway and flutter, what little she could hear of them, was distorted by her ignorance of how dragons moved.
So it was no real surprise to her that Brienne's frosty breath had already found the water that lingered above her, before the demi-god was even aware of how close the dragon had become. The thin panel which was now ice, fell heavily onto her black shoulders, immediately slamming her avian body into the sand. Her body and mind immediately tried to reconcile the abruptness of her halt, the abrasive feeling of the sand against her feathers, and the permeating cold across her back, with what must have happened.
Which one had the ice breath? Her more academically inclined inner voice wondered, (much to the dismay of her instinctual inner-self, which was really starting to wonder if putting in the effort of trying to keep her alive was even worth it).
With the breath squeezed out of her small body and the pain that had begun to set in from her fall clouding her ability to think rationally, Isopia began to wonder if she shouldn't just transform back into her original form. After all, her experiment to see if she could fool the dragon's clearly and disappointingly hadn't worked--
--a paralyzing sensation bloomed brilliantly and brightly in her mind interrupting her self-critique. For a moment, the girl didn't know what was happening. All she was aware of was an un-articulated flash of white in her mind, and the sensation of being moved. Am I dead? She questioned through a silent fog as her mind tried to reach out and grasp onto something that made sense.
When it did, the girl almost wished that it hadn't.
Pain, more bright and intense than (quite literally) anything she had ever experienced before, tore through her shoulders. Gwyn's grip felt like iron and fire, and her brittle bird-bones felt warped like a sapling in a storm. Her beak opened to let loose a cry of pain, but the hurt was too much, and her body couldn't even react vocally. Instead, her beak merely opened and closed spastically, as her inner mind screamed and searched for a workable solution.
Although her eyes were open, they were hardly seeing anything. The world was adrift in oranges and yellows - it was warm, and roughly all the same temperature, and so depth perception was made all the more difficult as the dragon pulled her through the air. Once again, it was only because of the bizarre affects of the infection she had picked up, that she was able to spot the other dragon's second attack. As she came near, through a wall of pain and confusion, Isopia reacted. A shield of stone materialized in front of the girl (though was already crumbling around its circumference, due to her immense pain and therefore lack of concentration). A warm light was seemingly bleeding outwards from the stone, heating the entirety of the structure even as it flew towards the dragon's open jaws. The stone blocked the dragon's attack, saving her body from experiencing more than the savage pain of one set of dragon's claws. Relief flooded her mind, but regret was absent. Even amidst an empire of pain, the girl's academic interests had been satisfied.
As her body hit the ground Isopia was vaguely aware of Abraham's proximity, and also the sound of his voice. Although she heard him, the words didn't really sink in for a few seconds. The word challenge reverberated in her mind, and she was reminded that she started this. This was a spar, which meant she couldn't just lay in the sand.
Her golden eyes rolled in her avian skull, taking in Abraham who was like a gigantic flowing fountain of oranges and golds, contained within the proportions of a unicorn. The pain had dulled enough that her focus was returning, and it didn't take a battle-expert to recognize that she needed to act. Fast. Calling upon the magic she had just used, Isopia tried to swiftly erect four pillars of stone, directly under Abraham's hooves. They blazed with a magical heat almost instantly. She hoped that either he would be precariously raised into the air and be forced to leap off (all the while having the softer parts of his hooves scalded) or, that should he move, that he would be knocked and burned by one of the pillars.
If nothing else, maybe it would buy her time to get up.
Setting: Halycon Flatts
Time of day: hard to tell since it's always so sunny. But there is a fair amount of glare reflecting from all the puddles/pools.
WC: 800
Attack: 3.3
Other: has GLL so affected stats.
@Abraham
:: [ Magic: EarthxFire (U) | Can create stone structures which can also provide heat ] :: [ Restrictions | Can only create 1 large item (heatse to 20m), 2 medium items (heats to 8-10m) or 3 small items (heats to 2-3m) per season ]