"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Isopia sensed anger in Abraham's voice, and the notion was mildly surprising. What did he have to be angry about? Hadn't he agreed to this farce? (For to call it a spar at this point would be a gross misappropriation of the term - clearly what had occurred was not a spar. It was just a beating). Abraham - and his dragons - had proved their prowess, had come out on top, and had reduced her to a pile of feathers. So why was he angry? Why was he telling her to get up? His hostility only added to the evidence already mounting in her brain, ultimately suggesting that she was simply no good at this. She just didn't get fighting.
And as Abraham rolled his massive frame away from the pillars she had forced up from the earth, the earthen-girl was also forced to conclude that along with not getting fighting, she was also apparently no good at it. She had three targets during the duration of this 'spar', and yet she had only managed to land an attack at the outset. And even then, it had been on the largest target (and Abraham certainly was a large target). He certainly didn't look like the type who could out maneuver her - which only further compounded the conclusion that it had been her impoverished skill-set which had made it so easy for him to evade her.
"We shall end this, then."
Isopia wanted to say, "you mean it wasn't already over?" but she didn't have the chance. In a way, it was a small blessing - for it eliminated the chance of revealing yet another moment of ignorance.
As her attention was drawn upwards to a sky bathed in oranges and yellows (appearing nearly featureless due to her thermal gaze), Isopia passively contemplated whether or not she was about to die. Her body remained in immense pain - so much so that Abraham's earlier command seemed entirely laughable. Get up? Impossible. The girl was almost certain that she couldn't transform back into her normal form, not that she would want to. The logic of pain that was forming in her mind, told her that the pain would be bigger, on a bigger scale. It just seemed clear to her that no matter how much this body hurt, her regular body would hurt more.
Although the thought of dying didn't rouse a sense of anxiety within her complex and distant mind, it certainly had an affect on her body. Adrenaline flared with painful precision through her avian limbs as the dragon bearing a visually cool-palette appeared overhead. Heat blossomed in the creature's chest, and Isopia's already tattered body spasmed in response.
Stay still. Accept what is coming - She tried to tell her already flailing limbs, but it was no use. Regardless of how 'zen' her mind had become, it had, at best, a weak control over her physical instincts and reflexes.
Her body rolled to the left, and, as all of her concentration became focused upon not dying (much to the dismay of the inner philosophical monologue taking place within her brain), the pillars she created immediately crumbled. This had two effects. The first was that the falling stones bounced and fell towards her - knocking with a blunt force into her scrambling avian body. The second, was that while some of the rocks acted like a barrier between herself and the dragon's fire, because they were already heated, the bursts of fire that didn't immediately singe her tail and right wing, were nonetheless burned by the now-super heated rocks.
Isopia tried to wrestle the pain that exploded in blistering heat waves through her body to a manageable level, in order to use her magic to douse herself with water, but it was no use. Her body screamed with an intolerable soundless wail that made rational thought impossible. Her beak opened and closed as black goo dribbled out of the corners of her eyes. Even now, already half-dead and half-buried, Isopia was moderately pleased. Although she had been beaten badly (both physically and with regards to the outcome of the spar), she had learned much. Abraham's dragon's were much smarter than she could ever imagined, and the way they worked in tandem was something she hadn't anticipated. On a more introspective level, she had found that pain radically dulled her ability to think and reason properly. Not only that, but her body had seemingly acted on its own accord multiple times.
I have a lot of work to do. Isopia thought from within her rocky tomb. She wanted to croak a thank-you, but pain had disabled her ability to speak. So she merely shuffled away from the heated rocks into the sunlight, flopping onto her back as an indication that she wasn't dead.
Setting: Halycon Flatts
Time of day: hard to tell since it's always so sunny. But there is a fair amount of glare reflecting from all the puddles/pools.
WC: 796
Attack: 3.3 + Closing Defence
Other: has GLL so affected stats.
AWESOME SPAR TIME <333333