"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Ktulu</style> when the sky turns gray and everything is screaming i will reach inside just to find my heart is beating</style>
Her horn bumped and scraped along Archibald's side, jostling her neck as it did so but there was no time for her to celebrate or to feel any kind of accomplishment for managing to strike the massive Czar with her horn. She knew that any lapse in her concentration would be detrimental in her fight against Archibald and that he was an experienced enough warlord to capitalize on it and send her reeling. The time for her to celebrate would be when she stood victorious and could truly say that she was Archibald's equal not only in heart but in prowess.
There was no growl or hiss from Archibald as her horn sliced against his side, but Ktulu knew him well enough to know that he would not allow her to see that she caused him pain. She'd seen it in his other fights and had always chalked it up to his attempt at shaking his opponent's confidence in their abilities. How could his enemies possibly win if they were seemingly unable to make the giant feel pain? Unfortunately for Archibald, Ktulu knew him, so his stone face would not shake the confidence she had in her own abilities. In fact it only made her more determined to make the stallion show a grimace of pain on his handsome face.
His teeth closed on her topline, pinching her flesh and pulling away black and bronze hairs, but she had expected for him to use his teeth against her as well as his muscular body. She met his body with her own, shoving her smaller frame against his heftier one, but she'd had one goal in mind. Don't let him knock you down. If she had leaned away from him and tried to escape from his attack she knew there was a high possibility that he would throw her off balance and the last thing she wanted was for him to throw her on the ground. There she would be at the mercy of his massive hooves and she would never be able to live down being thrown to the ground during a fight.
The problem with meeting Archibald's body slam was that her shoulder took the brunt of the hit and she was sure that she would be sporting an ugly bruise that would make her shoulder painful for several days after the fight. Then there were her knees that were strained when she'd dug her hooves into the ground in her effort of staying upright. It was a dull, persistent ache that she knew from experience would only get worse once she stopped moving and her joints had time to rest, but she could not dwell on that right then. She had to push herself and keep fighting against her Czar.
She jerked her body away from Archibald's, her normally quick movement hindered somewhat by the ache in her knees from her battle against his body slam. Still, she pivoted and her teeth ground against one another as she put her weight on her aching forelegs as she bucked, her hind legs flashing out to strike at the stallion should he still be there. Her hope was that the sudden departure of her weight fighting against his own would cause him to stumble into her kick and that she would hear the hollow thud of her hooves against the left side of his rib-cage.
The moment her hooves touched the ground Ktulu was moving because she refused to be a stationary target for Archibald to slam into again. She knew that her body and her muscles could not take many hits like that, so she cantered in a wide circle. Her ears rotated as she listened for the Czar and the thunder that accompanied his hooves every time they touched the ground. She was prepared, when she heard him coming, to break into a headlong gallop despite the heat and the ache in her legs because she was determined that she would wear him down and make him tired and she would capitalize on that.