"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
11-02-2015, 12:05 PM (This post was last modified: 11-02-2015, 12:06 PM by Ghost.)
Landing back in the Dragons Throat, Ghost gingerly set herself on the ground and stood a moment, allowing Fantôme time to slide from her back and onto the sandy floor. She heaved and puffed, her injuries and her fatigue made carrying the heavy watch, that nestled under her wing, all that much harder. At least it was over. The battles were over. Or, it seemed that way. Ghost wasn’t one to presume an ending to chaos, but the Earth God had been quite decisive and the banshee was quite simply tired. It was the end because she hoped it was the end. Her body didn’t feel up to being battered anymore. Still, she wasn’t without trophy. Around her neck and tied to her stolen crescent moon necklace was a vial, stained with tar, of tiger God blood. A consolation prize for her efforts though it didn’t heal the wounds she had sustained or offer a reason for the madness. Was all that just to have more land? She shrugged and sighed, for now she didn’t care, gaining something was better than nothing and the red blood went quite well with the blue moons. The banshee wore it like a symbol of her duty to the land, a trinket for her dogged hard work and for any that may doubt that she was there.
For a moment everything was still, the breeze blew, the sun was edging its way back and day turned towards evening. The spy wondered what happened now, was there another storm brewing on the horizon that the Gods hadn’t told them about? It felt odd that there was no current crisis afoot (that she knew of) and her heart was suddenly yearning for more chaos again. Chaos without the disturbing diseases, those weren’t needed and it made Ghosts nose wrinkle again at the thought. She had been lucky this time.
"Go on ahead, I might be slow" she ushers her wolf with a nod of her head as she delicately began to move into her lame walk. It hurt, but it wasn’t that bad, the brute that currently ruled the Hidden Falls had dealt her much worse damage than this. So she shouldered the injury and began to make heavy work of walking through the demanding desert. At least it wasn’t the height of the day when the sun was the hottest. She raised her wings slightly to help with her balance and to block the last embers of the day as Fantôme disappeared off into the distance. She followed the images he sent that directed her towards the Oasis and the chance of water with shade.
As she travelled she lost herself in thought, wondering if the others had made it back from the Isles and if they too were injured. She had yet to see a Riftian venture into the desert either; though she had been in and out so often that it was quite possible she had missed them. Ghost hoped they would come, at least some of them, it was boring if she couldn’t prod and poke them with questions about the land they had just come from. The banshee was quite interested in this Rift and how on earth it came about. Were there more? Was it all the same Rift? These were the kinds of questions she pondered over as she walked closer and closer to the Oasis.
Open / @Laedere
Sorry it sucks! I couldn’t quite hit a harmony with her in this one :T