"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
01-14-2016, 08:33 PM (This post was last modified: 01-14-2016, 08:34 PM by Elsa.)
ELSA
I can fake a smile, I can force a laugh. I can hold the weight of worlds.
For some reason, Jahzara’s pity seemed to make the most difference thus far. Maybe it was her childish innocence, but every word she spoke felt pure to Elsa. A trait that most often lost by her age. Granted, Jahzara was a little different, but she was still a sentient being nonetheless. So she nodded her head in a thanks, and offered her a little curl of her lips (something reminiscent of a smile).
So when she began to speak of herself, Elsa was genuinely interested in her story. Apparently she hadn’t talked to anyone since Elsa departed from Helovia. A pit grew in her stomach, as she felt the sudden urge to apologize for her absence. There was still a lingering responsibility for her to ensure the safety of those within the Edge. Even if there was no grand battle- the little things were the worst to miss. The subtle bonds that grew from them were hardly replaceable. If she had missed a battle, well it was much easier to fit in with the distraught.
Jahzara’s problem though, hurt her the worst. She suffered from something that Elsa suffers from when in combat. She sees things that aren’t there. Elsa glances to the side where she was told Lily was standing, and offered this mystical small purple pony a smile. ”Thank you for protecting her, Lily.” And with a quiet nod she continued to listen to the story. A more malevolent force was sticking around this seemingly pure aura. Elsa reached her muzzle out in an act of comfort. ”Jahzara, you can get rid of him. I know you can. Next time he tries to get to you, you cannot just ignore him. You must firmly tell him no, and to get out of your life. And if you need my help, I’ll be there. But it seems in Lily’s hooves you are pretty well taken care for.” Elsa exhaled as another stress filled the empty space. She’d need to keep a close eye on her pallid friend in order to ensure her safety. If he was anything like Elsa’s little voice, the edge of the Edge would suddenly seem so inviting. Lord knows that if someone Elsa took that plunge, Elsa would probably get the courage to do it herself, and that was an unwanted outcome.
Elsa hummed for a moment, still lost in thought as she tried to put another coherent thought together. There was no sure fire way to get rid of haunting demons. Hell, the demons lurking within Elsa had moved in for the long term. So how was she supposed to comfort the mare? ”Do you know when he started to stick around? Maybe addressing why he’s here can help send him away.” Her voice was cautious, she was stepping into unknown territory. If Jahzara ran off now, Elsa would feel like an utter failure. But there was a linger of hope. If they could determine the reasons for his “hauntings” there could be a way to fill back in the hole he had taken residence within.
"Talketh."
I can dance and play the part if that's what you ask.. give you all I am.