"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
I build bridges with these arms
I will not build a fortress
Ophelia stood proudly with a narrowed gaze, the blood dripping and pooling around her coat with the force of her anger. She was vengeful, to some a fault but to others, beautiful. The fury she rained down upon her enemies was tenfold their original sin, but this was who she was. Like most beings, she did not see fault in her ways – only catastrophic failure if her retribution was not delivered swiftly and successfully. Like a phoenix, she had risen from the ashes of her own losses (especially against Mauja), and she had overcome. Though bested in combat by Gaucho, Mauja and Deimos, she was not down and would trial against the limitations of her own body until she yanked herself to the top by nubs of fingernails.
Time was her friend, not her bloodline. She waited a watched, learned and remembered. Knowledge was power which she knew how to use better than whatever strength she held in her willowy form, but she was unafraid to throw herself into violence. Perhaps this is what set her apart – her willingness to do whatever it takes, no matter the consequences.
In this way she did make a name for herself, one that matched the name of her father but she did it on her own. No one cared when she was just a filly, a nobody, that she was the daughter of the Valiant. Only after she beat herds into submission did they take notice, and Nymeria should have been wise enough to know this for herself. Even if she had succeeded in stealing, Ophelia would have found out, though her chances of success were slim to none. She was less experienced, younger, and a fool if she had any notion of this going well.
Ophelia turned her gaze to see Volterra and Gaucho in the distance, and grunted softly. Mostly, she focused on her nephew since she liked the boy quite a bit. A single raised brow asked a question: did he know? But her gaze almost softened. He was not the one standing before her now, facing his own failure. In fact, he had proven himself in battle and commanded Tinek with a sound mind, something Ophelia had never let anyone else do before.
Turning back to Nymeria, she snorted in angry amusement at the pathetic excuse of her words. There were enough holes in her story to make a lie seem honest, and the Amaranthine smiled, the expression somehow infinitely more deadly with blood dripping down her face.
“Do you take me for a fool, dear?” she asked, the sickly sweet tone holding malice. “You know where I live. You have seen me there. I caught you spying at the borders of the World’s Edge. Volterra has approached me before in battle. You know my name. You could have asked any in the World’s Edge or could have awaited my arrival.” Ophelia took a step forward, tail flashing around her haunches as she sternly focused forward.
“Do not lie to me; not when I have caught you so plainly, girl. Not even your thoughts are safe from me.” She whispered the last line, a threat and a warning that she would yank the truth from unwilling brains if she had to. “TELL THE TRUTH! WHAT were you going to steal from you AUNT?!” she bellowed, pulling her mousy lips back from ivory fangs.
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(0/3-4?) (564 words)
- no battle yet!
Undertow has come to take me. Guided by the blazing sun. Look at everything around us. Look at everything we've done.
Please. Anyone. I don't think I can save myself. I'm drowning.