"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
11-08-2015, 02:14 PM (This post was last modified: 11-08-2015, 02:16 PM by Time.)
Ophelia the Forsaken
I build bridges with these arms
I will not build a fortress
Indeed, Ophelia acted this way with everyone who dared slight her or those she loved. She had torn down mountains for Ktulu and fought Mauja based on her own emotions. More than once she had demanded honesty with rage and a lethal gaze, so Nymeria was no different than all the other fools who used their desires instead of their brains. The Amaranthine was being kinder to Nymeria now than she would have been otherwise. Not so long ago, she had attacked the girl’s mother without waiting to hear the entire story – not that Phi would have believed it anyway. And that was the crux of the problem here.
Volterra had been upfront and honest. He had spoken to her with maturity and confidence, approached on his own and battled side by side without contest. Never once did he challenge her, so there were no arguments. The colt went on his merry way and Ophelia watched with pride, but Nymeria had slunk around like a spy, choosing instead to steal from her rather than speak up. She had a good set of lungs now – argumentative and bratty – that she could have easily used earlier.
Nothing added up, and Phi wouldn’t be condescendingly talked down to by a child with no parents to teach her how to behave. Had she even dared speak this way to her father, there would have been hell to pay. You are treated how you choose to act according to your status and relationship. Ophelia and Gaucho had a good working relationship now after a very rocky start, so she was comfortable enough to steal him and play with his herd. But, she knew that he could get angry and battle her; she would take her beating and learn.
The sign of a brat was getting yourself stuck in a situation and trying to weasel your way out without owning up to your own actions. You cannot blame others for your own faults and Ophelia was well within her right to her anger given Nymeria’s snide tone.
Ophelia laughed when she spoke, amazed at the self-absorption of this child. “You are blaming me for not seeing that you needed my help when you said nothing? Take responsibility for your own inaction and perhaps I will treat you like an adult,” she growled. “And do not dare use the excuse that I was too intimidating because I am standing before you now prepared turn your hide raw and you have enough gall to give me a snotty tone in return.” She stilled her hooves into the soft earth, the warm daybreak a contrast to her stormy mood.
She peered into the child’s mind. “This has nothing to do with the marking on your face. I’ve known many with skull markings before your mother and I am sure I will meet many more. What I have a problem with is your attitude and the fact that your story does not add up at all,” she replied, her tone strong and unyielding but no longer festering with rage. “If you want my help, ask for it. If you want to prove yourself to me, ask first how to earn my approval. You have a healthy set of lungs on you from the bratty tone you’ve given so far, so I know you are perfectly capable of speaking up.”
Ophelia lifted her head. “You are not special until you prove that you are. No one gives a damn about what you look like or your bloodline. You think anyone cares that Paladin the Valiant was my father? No. He is but a memory in the minds of those who knew him – just as your mother will be. You determine your own fate by your actions and your words, and you have to be willing to face the consequences of those actions.”
She sighed, her coat slowly beginning to turn white once more. “My actions from this point forward are determined by you. Continue to act a brat, and I will fight you as I intended to show that I will not be pushed around simply because you are distant family. Apologize now and come to me later with a frank request of what you want from me, and we can discuss mentorship then. Or, you can run away and be labeled a coward. The choice is yours.”
Undertow has come to take me. Guided by the blazing sun. Look at everything around us. Look at everything we've done.
Please. Anyone. I don't think I can save myself. I'm drowning.