"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
It is faint. The sound of your sweet succulent voice dances upon the air in the form of wispy tendrils. They curl and unfurl before my very eyes, reaching for me and grasping whatever they manage to root themselves upon. You were here. You both were here.
No.
You aren’t here. You couldn’t be here, “You’re not real,” my deep vocals whisper out on the heavy air, “You’re both not real,” It was a good thing I was alone. If anybody saw me talking to myself like this I would have been stuck on the front lines. Stuck to fight until my death. Or worse.
Dual colored irises looked upon this new land. This new land in which I was now to call home. Shambala was nice while it lasted, but there was no going back now that I passed the border of trees. The border of magical trees. Legend had it that the trees were the souls of the ancestors standing guard and protecting Shambala from outside evils by not allowing a soul to enter. What those ancestors failed to realize though was the souls that left. The rules were simple: you leave Shambala, you can’t come back.
Not like I wanted to.
This land was dull. Shambala was dull. Everywhere…was dull. Ever since you died the world was just dull. Cassari, Terachi. What would you two be doing right now had you escaped the fate that befell the both of you? Jirombo. Anger seethed at the mere mention of my friend’s name. He was the one who killed you, but he was sick. Muscles coiled and rippled beneath my brown hued hide as I remembered the day all too clearly. The blood. The anguished looks on your faces. The distorted crazed look upon his face. The bitter raw anger that ripped through me then and pushed me to kill my best friend. My comrade.
You want to know what they called me after that? A hero.
A HERO! I should have been called a murderer because after their deaths I went straight to the frontline and ripped my enemies with a newfound anger and resolve. Nobody would suffer the same fate as me.
Lendri!
“NO!” This time I scream at the air. You are not real and yet here I am talking back to you. Cassari my love, the world is dull after your death. Only three colors remained vibrant. Black, white, and red. Black for it is darkness and envelopes me in its shadowy embrace hiding the darkness that grows within my chest. White for it is the color of death. Never before had I been so aware of its pallid, solid, tangible form before. It comforted me because when I see the color of my enemies fade to a more white shade I then know that my job is done. And red. Red is vibrant because it reminds me of you. Reminds me of the life of yours that had spilt across the ground that day. Reminds me of that big heart you had beating within your chest.
I looked upon the land. This was to be my new haven. After all, you made it possible. You had formulated the plan to have the princess disappear. You had convinced the King and Queen to send me to search for their precious child. I mean, sure I had already found and dealt with her before so she would hopefully remember me, but it was your grand scheme that brought me here, that provided me the means to walk just enough past the border to leave Shambala and the past behind. But will you follow me? Or are you stuck in Shambala with your corpse? Was this your way of telling me to move on with my life?
Because if you can’t follow and you’re leaving me on my own…then who am I talking to in these unfamiliar woods?
"speech"
notes:: okay so this is a new style of writing for me. sorry if it sucks and rambles they will get better once i get used to what the hay i'm doing.