"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The Reaper craved many things, but rarely put them to name. Instead, he brooded, he brewed, he stared out against heartless abysses and sadistic endeavors, striking out into diversions, schemes, and stratagems, coasting along ghostly pathways, slinking amidst sinuous, seditious realms; looking for distractions from the sentiments binding him to reality. But they’d come up again, sooner or later, drifting across his mind like a set of icy fingertips, like a set of cold, chilling gales, like the unattainable aspects of his life coming to slaughter him whole. He always craved things he could never have again, pieces slid away from his heart, from his soul – like the sound of the waves curling along the Moonlit Tides, like the cascading wail of the ocean meeting the World’s Edge, like the drowning sensation of Huyana’s touch, or the ancient, all-knowing way his father smirked. The world changed, and he lost his chances, his opportunities, to hold, grasp, or clench those pieces in his life: Isilme had long since been buried beneath shadow, he reigned over ice and snow, not foam and surf, the rain had left him seasons before, and his sire had been dead for ages, beaten and broken, embers and ash beneath the wailing skies. They were unreachable shards, impossible goals, and he had to shut his eyes at the delusion of finding them again. They remained buried, deep, deep, deep in the fathoms of his wicked, merciless heart, past the stone walls and the glacial ramparts, roaming beyond the nonchalant fortifications, where every essence of his reveries, of his raptures, remained locked away, guarded, furtive, and secret. There they could stay as memories, as wild, beautiful dreams, freeing him on a moonless night, or a brutal plunge; saving him from becoming completely, utterly obliterated. There no one could touch them, ruin them, find them and use their alluring, spellbinding motions over him; and when no one was around, he could remember, he could pretend, he could delude himself into hearing the cry of the gulls, the rain girl’s sweet songs, or his sire’s unmatchable tones. "I miss d'Artagnan.” - Mauja’s words haunted the winter Lord as he stood along the threshold of his home, as he remained mighty and strong beneath the crumbling, wavering chunks of metal they still called the sentinels. He’d never told his old comrade what he missed because he wanted them for himself, selfish and misguided, plundering and avaricious, keeping them tucked away so no one else could stare at their portraits, tapestries, and canvases. And then he thought of his friends; the very few he could’ve named, all wandering from the rime and glaciers, all maneuvering past the fond echoes of their past, all fleeing from the tempests of war and the delusions of decadence, finding something across the horizon to hold their interest. They no longer yearned to paint themselves in snow and audacity, and he never stopped them. His eyes shifted to the guardians of the borders, to the rusted contortions of metal and brittle chunks flaking away into the vestiges – soon, perhaps they too would depart from their world, and there’d be nothing left to remember the old from the new – except his deadly carcass wandering amongst the grounds, poignant and haunting, reminding every new member what it was like to embody death and desecration. Maybe he did ruin everything he touched. Maybe he did seek to destroy all that mattered in the world. Perhaps each fragment was slow to wither, to decay, to finally succumb, but all that mattered was that it finally took its last breath as he sucked away the last remaining fringes of life. He’d never learned how to hold onto what mattered, instead of simply letting it go. His maw came to rest against a cold barb of metal, bestowing it a firm pat – watched as it didn’t sink into the void at the stroke, at the caress, of his infernal frame. But eventually… Deimos maneuvered, away from the borders, across the valleys, wandering and winding and coiling his way amongst the runes, the gallows, the primrose paths, lining the world in his vicious rancor. He was persistent, he was monstrous, he was resolute and barbaric, twisting and turning and tracing the hints of twilight and the curling of the dawn, stroking over the chords, the foundations, the mutinous sway of the earth itself. His destination was only the Thistle Meadow through deliberation and calculation, preferring the wide-open space, the immense stature, of the land for what he had to do, for whom he had to call. The beast, the demon, the infidel, ceased his predator movement, his carnivore motions, and reached out with a mighty bellow, with a insurrectionist roar, calling towards the only who could salvage the foreboding decay at their doors. He’d already caused so many other things to die; but the Engineer’s brittle, broken parts were for him and him alone – not to become another wasted object buried in the rubble and snow.