the Rift


Dorobo :: The Great Plains

smitty the swift Posts: 22
Administrator
Mare :: Other :: 1 :: 1
#3
korofi
the eastern plateaus

Another race existed in Dorobo, quite different from the Plains-borne Dorobians. It was said a colt was born, so savage and fierce that the gods took away his horns in fear of what he might do with such weapons. But instead of tempering this colt, the loss of his horns enraged him. So he turned on the gods, ascending the mountains and trampling their tops to flat Plateaus with his infuriated assault to the heavens. So brutal was he that he made the gods bleed—and two drops fell upon his shoulders. Hatred and yearning to attack the gods that took his horns caused wings to sprout from the bloodied drops, and so he ascended to a divine throne by sheer savagery and might.

Another god, both wise and ancient, wondered: if this creature could do such things as a mortal, then what fearsome things could he do as a god? So the wise god created more in the creature’s image—just as barbaric and winged—and made these creatures the savage new god’s wards. However, the cunning old god sowed a fierce independence in this race so that the winged creatures would never entirely come to heel beneath the savage god. An ever-busy god could not rise up against or attack the others of the divine court.

And so the Korofi race was born: savage, fierce, and solitary. No horns adorned their brow, but wings sprouted form their shoulders. They inhabited the hilly eastern lowlands, for even they feared to enter the mountainous domain of their barbaric patron god. Their violent independence allowed only small familial clans to form; any larger groups destroyed themselves with bloody clashes. So when the larger Dorobian tribes began to spread into these hills, they easily pushed the smaller Korofi sects further East, into the harsh mountains they had resisted to claim.

Carved of Savagery
The Bahitaari clan, seeing how easily these Dorobian tribes thrust them from their lowland homes despite being wingless and not nearly as savage, recognized the need for unity to strengthen the Korofi. Though each Korofi individual was savage and strong, when fighting divided they were easily defeated by the unified earthbound race. Thus, the wise but fierce leader of the Bahitaari founded the city of Bahari in the most hospitable part of the plateaus he could find.

What began as a crude city of stone slowly, over time, was carved into a thriving city. Layers upon layers were carved out of and added to the city, creating a labyrinth of streets and homes. Each era possessed its own rock layer (and thus color) as it was created. However, it was as difficult to unify the fierce Korofi clans as it was to carve hard stone. The many familial clans broke out in to war, often staining the rocks red. However, eventually too little blood was available to be spilled, and clans began to bond together in the city.

Tempered by Time
Of these many, bloodthirsty clans, twelve Houses survived the bloody jostling for power within the growing capitol city of Bahari:
The Mopeli house is said to be the closest to the Bahitaari clan, being both cunning and quietly lethal. Of all the houses, the Mopeli demands the most respect as it is the most dangerous.
The Senzaok house works closest with Mopeli, for it upholds the laws of Korofi. They deal out savage justice in Bahari, and are fatally quick to pass deadly judgements.
The Kahare house survived because of its ability to create fierce and artful weapons from the metal ores found in the plateaus.
The Gasela house's survival came not from its brutal savagery, but from their deadly command of fire—and willingness to use it without hesitation against their enemies.
The Qhayi house is forever wreathed in mystery, though they claim the closet communion with their savage patron god.
None could bear to destroy the Jola house, for its overwhelming opulence and beauty commands the admiration of even the fierce Korofi.
The final house of Hadebe exists by sheer wit and ruthless guile. Rashly unafraid, the Hadebe House thrives on conflict and often fabricates deadly games in Bahari.

A tenuous balance of power between the twelve houses keeps a delicate peace between the Korofi in Bahari. Although the nomadic clans outside the city often have bloody squabbles.

Tested by War
Eventually the Dorobians returned to fight the Korofi, seeking to take from them once again. However, this time instead of their land, the Plainsborne sought the jewels and metal ores the mountains gave them. But the Makutano were thwarted by a vengeful Dorobian General who sought to end the Plainsmen's greed, and thus revealed the Pillar's plans and weaknesses. So the Korofi, finally and eagerly embracing their barbaric spirit, attacked and fell the Pillar—some unable to curb their ferocity and attacking even the small Debwani.

However, now that the Korofi savagery is no longer repressed, Bahari is an even more dangerous place to be.


Cultural Details
  • In the capitol of Bahari, primarily Afrikaans is spoken; however some speak Swahili.
  • The wilder, nomadic clans that freely roam the plateaus are called ____ and speak Afrikaans.
  • Disputes are settled by combat, with the accuser recieving a fearsome weapon (NAME HERE). They fight to the death, and if the victor refuses to kill the defeated, then the hand of the Mopeli House kills both.
  • more to come...



Korofi Characters
  • Arende Trefe :: Brother to Graasvoel, the Korofi man is gallant with a tangled history.
  • Graasvoel :: Brother to Arende Trefe, he is a noble-born stallion with more interest in women than politics. 
  • Mkali :: Wild Korofi woman that partook in guerilla warfare against Dorobians after The Fall.
  • Saartjie :: Sister to Sunjata, born of a noble family in Bahari but fled before being exiled for suspicions of incest.
  • Sunjata :: Brother to Saartjie, born of a noble family in Bahari but fled before being exiled for suspicions of incest.

Adoptables
  • Unnamed :: Unnamed design by Megaiaile. There's no history/personality yet, but perhaps an intense Mopeli warrior? Contact smitty if interested!

Create Your Own
The Eastern Plateaus are home to Korofi, the only Pegasus race in Dorobo. They are patterned after African birds (raptors, passerines, etc) and their culture is more barbaric and ferocious that the Plains or the Forests.

Bahari is their capital and only civilized city, and was established by the Bahitaari house which later dissolved into other houses, forming a very feudal social system. Seven Familial Houses survive today: Jola (House of Opulence), Hadebe (Tricksters), Senzaok (Laws), Mopeli (Dangers), Gasela (Fires), Qhayi (Mystics), Kahare (Arms).

Both Afrikaans and Swahili are spoken equally in Bahari, while primarily Afrikaans is spoken outside of the capital.

Resources
Afrikaans Dictionary
image | table style


Messages In This Thread
Dorobo :: The Great Plains - by smitty - 01-15-2016, 01:59 AM
RE: Dorobo :: The Great Plains - by smitty - 12-08-2016, 10:32 AM
RE: Dorobo :: The Great Plains - by smitty - 12-08-2016, 12:17 PM
RE: Dorobo :: The Great Plains - by smitty - 12-08-2016, 12:24 PM
RE: Dorobo :: The Great Plains - by smitty - 01-02-2017, 08:59 AM

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