"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Time...time sure was a funny thing wasn't it? One cannot see nor feel time. Nor could one grasp it by the horns and steer it in a desireable direction. No. Instead time just moved onward. Seconds turning into minutes, minutes into hours, hours into days, and days into years. No matter how much one yearned for a point in time to last forever, that point in time would too pass and crumble and turn to dust before disappearing from this world for good.
Much like the ruins the chocolate and cream mare, Isara, stood within. Much like her own memories. As time passed the stone from the ruins crumbled a little more each day. And with each day Isa's memories of her past seemed to try to fade into the background. Granted, the mare would rather forget about these memories, but just as they were about to fade completely into darkness something would spark and ingnite the memories once again. Perhaps the spark was some ghost that had come to haunt her - to make sure she never forgot about where she came from. Perhaps she just had troubles letting go of her unresolved feelings for those within her past. Perhaps it was both.
A sigh escaped the lass's chocolate stained lips as a chilled breeze glided through the maze of ruins only to grip and tug and pull at her cream colored locks. A sign that Frostfall was beginning its reign. Personally, Isa preferred the Lord Sun's season but there always had to be balance didn't there? Things came...things go...and the world goes round and round.
Which was probably what happened with these ruins. The society grew strong and built structures to fortify and then one day the societThings came...things go...and the world goes round and round. Which was probably what happened with these ruins. The society grew strong and built structures to fortify and then one day the society fell at the hands of another greater society. It's how everything went was it not?
Except that wasn't why Isa was here. Instead she was merely here to explore one of the new lands that Misael had spoken to her about and to be honest, she found it interesting. All the signs and clues and artifacts and information. Oh lord yes the information. That was what she found the most interesting of all. In fact, she stood even now before a picture carved into stone of some stick figures doing something. Whatever it was Isa couldn't exactly tell but surely someone would know or learn of it eventually. Perhaps maybe she would one day learn the secrets of this place. But as for right now...in this point in time...she would remain engrossed in studying the art piece until something else was to divert her attention away.
"SPEECH"
NOTES; omg this rambles so freaking much...i'm so sorry @Ilios .
Use of force and magic is allowed on Isara, as long as it does not result in permanent bodily harm or death. Otherwise just ask! Also tag in all posts if you so desire. 8D Hector has permission to powerplay Isa.