"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The snow was slowly getting deeper with each stormy blizzard and the cold seeped into the once autumn air to give it a whole new edge. The little roan had shivered and squirmed in it's early wake but now found his fur taking measures, it's blue shimmer was a shade duller and an inch more thicker. It didn't help that it appeared his tail would remain stunted in it's growth forever, wiry bits of hair going wild around his rump in effort to counter the ineffective stump. His mane had grown a little but all six of his horns could be still be seen, if one did not look too close he would simply look like an average equine from the distance.
His ambling gait took him through the herd as his ears pricked to Paladin's speech. He was announcing the need to choose three new leaders, like he had promised he would in the first meeting after Gossamer's reign. Evers listened anxiously, he had put his name forward in consideration for unicorn lead with hopes they would see past his lack of brawn and into his true talent. His mind. Looking at Paladin now he seemingly doubted any would vote for him, their current leader was a great stallion and Evers wondered if he could make his own path in the chief's wake. The Dun steed moved on in his speech and Evers roved his eyes across the herd, looking to see who might be a challenger.
" The unicorn lead is uncontested and will be Evers"
Shock ran threw his petite form as he realized that he, Evers, was a leader of the Foothills. Albeit joint leader but still. A new weight landed on his shoulders and the blue swallowed and turned his eyes to Paladin. "Thank you for giving me this opportunity, Paladin." He bobbed his head in curtesy and watched as Svetlana was chosen as Pegasus lead and the announcements for voting was made concerning equines. Evers tried to track down Svetlana in the crowd of horses, he had met her once during a stormy day and she seemed quite the high spirited one. He spotted her flying form and allowed himself a small smile, it didn't matter who got picked to lead. He'd would of been the most likely odd one out. The blue snorted once and scanned the herd again.
Where was Archibald? He too had put his name down for a lead role and Evers found himself wanting Mandrake to be here. To watch her sons do her proud. He frowned and looked to Ricochet, another candidate who seemed to vote for himself, something about the young buck and his dog didn't sit well with Evers. Although he had to admit, the boy looked fierce in appearance and wasn't a bit shy in speaking aloud. The other candidate Evers could not see, Poppy their Healer, she was an odd mare but seemed well at heart. He drew in a breath and cast his own vote.
"Having known him a long time, I would say Archibald is a fine warrior and has all the qualities to be a great lead." His voice held a little warmth as he spoke of his brother and recommended him for lead.