"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
If I let you in, you'd just want out
If I tell you the truth, you'd vie for a lie
If I spilt my guts, it would make a mess we can't clean up
If you follow me, you will only get lost
He had taken up refuge in the World’s Edge and suffered through a tense, if unwelcoming, homecoming. Now that the seasons had begun to change, the young prince was eager to shed his ties to the sea and seek warmer climates. Though he’d never visited the Heart Caves before, Uriel was curious to find whether or not the fires below the earth burned as hotly as rumored. However, his ventures were slow-going and troubled at best—Helovia was much more expansive than he’d imagined or remembered. Everything he knew was far beyond its borders and further removed from his mind’s eye. Uriel was through chasing his father about, begging for him to stay, to remain close to heart where love and abandonment were most keenly felt. The young prince had never wanted to admit to his weaknesses however, or had ever really been presented a chance to do so (not that it would have mattered). He was strong because he wanted to be and he was far-reaching toward his dreams, because he wanted it so.
That was what made him so vastly different from both mother and father. That was what made him so callous in the face of emotions and their toils.
Age had also finally allowed Uriel a reprieve from the lingering limp he’d suffered from as a child, and though it still threw his gait, he was quickly becoming as graceful as his sister. She’d always been more beautiful and knowledgeable than he, even if she was a bit conservative by comparison. He longed for her on most days and the unsettled ache of her disappearance was dismantling. Uriel was nothing more than an island among the waves, an individual set forth against the masses. That solidarity had certainly caused him troubles no doubt, what with Tembovu and Alysanne finding reasons to dislike him upon his arrival in the Edge. Yet, he vowed to make it up to them in time… He was still learning and still growing to accept the fate destiny had kindly given him. Even his mother would have to forgive him in time… After all, he stood just as scorned by Thor as she.
The cold winter sun fell lightly across his feathered shoulders and accented the liver bay coloring of his coat. Uriel was a creature unfamiliar with the norms in Helovia, but he’d always known that his appearance was unusual- his father was to blame for such woes. The illness that had ripped through the first few days of his infancy had caused more heartache than it had happiness, and it had kept him close to the brink of death for a time only to place him outside of most social circles thereafter. He’d become accustomed to the curious stares and the wandering eyes of those confused but his lack of hair and abundance of feathering, but most were more obviously struck by his dual-colored gaze. It didn’t matter to him however… How could anyone know of their differences when they did not feel that different at all?
The mouth of the caves loomed large before him as Uriel approached the tunnels that would lead him into the fiery pits below. He didn’t know what he’d find or that the intricate caverns were far vaster than he could ever imagine. Instead, he stood staring down into their depths before finally reconciling himself to enter…