"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
when your eyes are red and emptiness is all you know with the darkness fed i will be your scarecrow</style>
Long, sharp claws dug into the soft earth of the Hidden Falls after spending far too much time away. Ktulu couldn't really remember how long ago it was that she had taken her leave of the Falls, per Archibald's request, to thoroughly explore the lands newly acquired by the Helovian gods.She was tired and sore, battered and bruised and for a full night's sleep. After calling the Falls home for so long she'd forgotten how exhausting it was to constantly be looking over her shoulder for some form of danger. In some ways it was invigorating and in some ways it was exhausting.
Her trip into the new lands wasn't without results. The Blood Falls had been her first stop and it was there that she came face to face with a trio of horses from the Rift that were desperate to get back home. Their encounter had started off civil enough, but when Ktulu said that she could not help them return home it made the three agitated. The dark mare had tried to leave them behind and continue on her mission, but they refused to let her leave and she'd been forced to fight them. She'd used her magic on them and for a few moments that had been enough to scare them. But there was one who refused to just let her go and she'd been forced to fight him. It was his fault that his body now lay rotting in the sun, picked apart by vultures and other scavengers.
In the Labyrinth she did not run into any stray Rifters, but had to deal with predators that had moved into the area.Wolves had stalked her for a time before they finally made their move to attack and she'd been forced into yet another fight. After that she'd started travelling as a bear because no one in their right mind would attack a bear the size of a horse. The Flats were a lot of nothing for as far as the eye could see.
Then there was the island out in the middle of the ocean. It was, perhaps, the land that Ktulu hated the most. Fighting the current to get there was a huge pain in her ass. Once she was there she allowed her body to change back into her normal form because the island seemed empty. As she explored she found other horses on the island, but none of them posed any significant threat. She stayed until she had thoroughly explored the island then she foemught the current back to Helovia's mainland so she could finally go home.
It was her trip back home where she encountered her third fight with a rogue stallion who was gathering 'stray mares' for himself. He approached under the guise of offering protection, but Ktulu was a mare that could fend for herself. She tried to brush him off, but he was persistent. Eventually his patience wore thin and his temper got the better of him and he tried tp force her to go with him. That was when the fight started. Ktulu could have killed him. She should have, actually, but once she'd finally had enough of his bullshit and shifted back into a bear he'd taken off.
Now she shifted forms as she moved farther into the Falls and finally breathed a sigh of relief. "Eytan, go find Archibald." She said to the bear that had been by her side through the journey. Once the Dauntless spotted Eytan he would know that she had returned and had a report for him and he would find her. Until then she wanted to relax for a moment and tend to her newly acquired wounds.