"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
07-07-2016, 05:57 PM (This post was last modified: 07-07-2016, 06:32 PM by Deimos.
Edit Reason: can't spell
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Deimos the Reaper
master of nothing place
He knew that look. He knew that tone. He knew who’d carved, sculpted, and born the girl before she even uttered the name.
The shame was overwhelming, bound and broken, whittling and thorned, hastening immediately to his chest, to his mind, to his skull. It slinked and slid, like a burden, like a snake, like the asp Psyche always had been; reminding him of all his brutal failures, of all his ridiculous flaws, mishaps, and faults, those imperfections he’d made as a soldier, as a fool, forcing their way to his soul. It crawled, vicious and scathing, contorting and unraveling, burrowing him deeper into the throngs, the fury, the ferocity of his errors – a brilliant, searing hot condemnation meant solely for him. He’d been too silent, too quiet, too immersed in his own nonchalance, in anger, in wrath to have ever defended her as she cast aside her throne, her crown, her titles – and then too late when she was gone, dead, murdered, and massacred. Standing at her funeral pyre, paying tribute to her burning body, hadn’t been enough atonement; he was all too aware that there was no salvation, no mercy, no clemency granted to an avaricious king, to a sovereign of the north who wanted the best for his kingdom but hadn’t seen that she’d been the best. He’d carried the weight, the burden, the notion of his predacious slander across his shoulders, along his back, for years, seasons, and it felt like a lifetime, pulling and tying, tethering his noose tighter and tighter until it didn’t matter anymore, until it was all the same choking, smothering notion. The monster hadn’t been enough for her, for anyone, for anything in those icy shackles and chains, and to face her daughter now, imperfect and dastardly, wicked and damned, seethed worse than her mother’s cold, chilling wrath.
The Reaper almost dropped his head, bent his knee, and proffered his sword to the darker dame, to the daughter of their once illustrious Empress. Instead, his reticent, nonchalant gaze, so full of fury and contempt moments before, melted and molded into a quiet reverence; piercing eyes examining, studying, meticulously grasping at what used to be – days of illustrious moments strung together by viper tendencies and overflowing vehemence. Maybe she could be his salvation now, maybe he could make amends for all the rotten, wretched things he’d done – and it wouldn’t change him, wouldn’t alter him, wouldn’t ascend him to heaven (not when he was already consigned to Hell, already Hades locked in his fiery crypt, sealed away without Persephone) – but he could give something back to Psyche, an opportunity he’d never granted her when she was alive. So, his voice shuddered, shook, quaked, and quivered, head lowered so he could stare at her fully, so they were sword to sword, and he see Psyche spitting at him between her eyes. He swallowed away the bile winding along his vocals, charring away at him, bit by bit, and at last he was only shards of gravel and disaster. “I am Deimos, Lord of the Basin, former General to Psyche.” Then he paused, as if the mere statement opened up all of his transgressions, all of his sins, before rendering his gaze solely upon the girl, and the girl alone. “What do you wish to know?”