"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
If Raeden though that her niece was uncommon looking, she was in for a surprise.
Romina had left without her hulking brother, but the boy didn’t mind. It was after all, one of the many games that they played. Romina would trudge off somewhere and it would be up to Ru’in to find her. He had a knack for tracking, but even so, he was just a boy, and sometimes it took him hours to find his delicate sister, holed up somewhere, waiting to admonish him with lectures. Yet there was never any meanness, and Ru’in welcomed the challenge. He liked being able to ferret his twin out no matter where it was she might try to go. She was after all, the only one he truly cared for. Down the road, perhaps he would look back on these games and wonder if Roma hadn’t always been plotting and scheming. She had taught him to always be able to find her – was it possibly so that she could charge through the world always knowing that someone would be there to find her? To save her? Was he her safety net? Ahh, but Ru’in’s mind was not nearly so calculating as to be able to even conceive of such thoughts.
And even if it could? If he did think such things of his twin?
Well, he wouldn’t mind one bit. He was hers, after all.
The snow was easy, and as Ru’in dutifully followed the tracks, he wondered if perhaps Roma was playing a trick on him. Tracking her in this was nothing compared to when she hid in rocks or would gallop down rivers leaving him almost nothing to go on. This was like a clear runway. Hearing Alice howl in the distance was a dead giveaway too, though he knew that her appearance wasn’t Roma’s fault. Like Roma, he didn’t like the hellhound’s presence, but for him, it was only because he saw himself as her protector. Why should the royal creature even bother? He had her covered.
And given his size and mutations, he wasn’t really in the business of needing protection himself.
Ahead, he saw a pale ocean-gray shape standing near his twin. The cerndyr at her side solidified in his mind the reason why Roma would have stopped to chat. Though the boy didn’t feel like talking, he did feel like being in the presence of his sister, and so despite his solitary nature, he stode forwards to greet the pair.
Even as a boy, Ru’in was already far larger than he should have been. It was clear that he would overtake the heights of both his parents with ease, and likely before he even reached the age of two. The tusks that protruded from the sides of his face were long and sloped, reflecting brightly against the sunlight that dappled all around him. He said nothing as he approached, merely focusing his bi-coloured gaze on his twin for any indication that she might have something to say to him, or need something of him. She was after all, his first and only priority.
All four of Ru’in’s three-toed hooves came to a stop, and he regarded his aunt with a neutral expression of apathetic boredom.
So make your siren's call
And sing all you want
I will not hear what you have to say