"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Essetia appreciated ingenuity and it was a quality that Sabia appeared to embody in more ways than one. As the spy watched the winged maiden enjoying the warmth and aridity of the Throat, she listened intently to the lavish compliments surrounding its magnificence. It had been such a long time since Essetia had thought so highly of the desert she called home and it was nice to be reminded of her good fortune. Not to mention that Sabia was certainly correct in believing that a herd of this magnitude was always in need of assistance. “I’m certain that we will manage to put you to good use,” the bay assured with a flippant smile. However, the troublesome feeling of being followed kept Essetia from fully indulging her new desert flower, even though she was wise enough to question the impending creature at their backs. “Let me take care of it,” she warned harshly. After all, Essetia couldn’t have her garden threatened just as it was beginning to bloom.
Yet, their present circumstances were constantly growing more complex and intense as one horse appeared after the other. The first was the coal-black mare, stout and wild in appearance, while the other was more familiar to the Throat spy. Sikeax appeared to trail far behind the newcomer and (by the looks of it) was less than thrilled to have been beaten to her borders. However, the Sun Physician was not the first among them to reach out to Essetia and her troubled recruit. Instead, the moon-kissed lady called out to the spy, apparently meaning no harm despite her bold and careless entrance. She was mildly deceitful if Essetia had been looking to label her, especially after seeking to use Essetia’s key to gain entry to the South.
However, before she could properly scold the intruder, Sikeax began a small tirade that kept her from doing much at all. After all, Essetia wasn’t quite yet aware of the nature of the situation or of the fact that Luna had in fact been recruited by their Sun Physician. So, for a moment she waited until Sikeax had recovered from what appeared to be a bout of frustration or some other inward complication. If Essetia and Sabia had been closer, thy may have been able to hear her tantrum, but instead it was more like a silent movie—more action than dialogue.
When the Unicorn finally called out to Essetia (yelling and screaming aside), the spy nodded solemnly toward the Physician and turned back to Sabia with some hesitation. In some capacity Essetia wanted to wait for the chaotic duo toward which she was almost inclined to inquire about, but instead she moved on to cross the bridge. At least Sabia wasn’t daft enough to abandon her lead… “Well then, I guess this is one hell of a welcoming committee,” she sighed. “I guess you could say the Throat houses quite a few unusual characters.”