Attack Number: 2/3
Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 2 + 7
Damage: 1d6 rolled for a total of: 5 + 7
If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.
12 > Abraham's defense of 8, so the attack HITS.
Abraham takes 12 points of damage from Isopia.
Isopia's HP: 87
Abraham's HP: 59-12= 47
Helovia Hard Mode