"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
This is what I'd have you see, and I'd have you see it very well. For while this is only an ending, and not the end, endings should still be given the attention they deserve. And so I'd have you see, and be here for this, if you would.
The sun rises like on any other day. There is nothing remarkable about today, nor about the evening that proceeded it. The Throat stands like it has on a thousand other mornings, and like it will for a thousand more. The sun sweeps over the bloody sands where stories and legends have transpired and faded away. The legacy of the Throat succeeds each of its members. There is no problem of philosophical identity here: the Throat will forever be the Throat regardless of who is at its helm, who heals its inhabitants, who guards its borders.
And that is why, as the Wildfire collapses onto the red sands, it is not wholly remarkable. For he is merely following in hoof-prints of all those who have ruled these lands before him, in that his reign must end, and he must die.
Madness as many of you likely know, has taken the Wildfire's mind. It is the one aspect of Gaucho's character not formidably protected by muscle, and so unsurprisingly is the first to fail him. And, because this is no fairy tale, the Wildfire is given no respite from his malady, even if only temporarily.
The dun experiences no moments of blissful clarity before he dies.
He has no time to reflect on the years that he has spent in Helovia, to recall the brutish stallion he had been when he had first entered the Threshold so many seasons ago, barely able to speak Helovia's common tongue and without a single victory beneath his belt. No time to offer thoughtful appreciation and thanks to those who had made his rise to glory possible: Midas and Kri, or to remember the battles they fought together. Both the victories, and the losses. To turn his blue-gray eyes upwards and give praise to the Sun God who called him Ascended, and placed the Throat under his protection time and time again.
He has no time to think of Sohalia, his first love. No time to realize what a hypocrite he had been in the days since madness had taken hold of his mind, and, if he were being truly introspective, the days before too. No time to justify his actions, to regret not searching the whole world for her when she disappeared, and not for being quicker to forgive her transgressions. No time to wish that he had told her that he loved her one more time.
No time for Ampere either, to think that he should have told her that she saved him just as many times as he saved her. That they were cut from the same cloth, and that he would have followed her to the black depths of the oceans that night in the Veins if that was what it had taken. That she made his heart race and his blood boil, and that he wouldn't have traded their tension and maddening chemistry for the complacency of a normal courtship for anything in the world, for their love defied convention.
Nor were there thoughts of his children - his impressive line of twins, with only three singletons sprinkled throughout. The final degradation of his brain left no room for thoughts of pride in their accomplishments, wishes and hopes for their futures, nor love for their individuality. He couldn't even recall their faces, despite having memorized every detail of them (despite the fact that many of them thought he hadn't noticed them at all).
The parasite in his brain, now obviously gorged on the gray matter of his mind, allowed the dun no lingering thoughts of his herd: how he had served them faithfully and with all that he had, for as long as he could. How he had been there for them through their dissent, and how he had protected them despite their occasional lack of faith in him. And how he had loved them.
No - there was none of that. For not all stories are awarded closure, and not all heroes die a hero's death. Some just die without company or fanfare. Some, like Gaucho, merely find themselves piloting a sinking ship, diverting their course away from their loved ones so that when they inevitably capsize and sink, their wake does not disturb those they care about most.
If you are still watching, you will see Gaucho's knees buckle. You will see his flaming body drop to the sands whose bloody granules dampen the sound. You will see Mara and Vorsa, Gaucho's ever faithful companions just as equally broken by the malady that will ultimately claim the Wildfire's life. You will see them where they have always been: in his antlers. You will see where their small bodies ultimately come to rest on the sands as well, pulled regrettably downwards, tethered to Gaucho's drowning mind. Perhaps it will comfort you to know that they wouldn't be anywhere else, that they are forever grateful for the lives Gaucho has given them, and that they happily give their lives to go down with this sinking ship.
Then, if you have not covered your eyes or turned away, you will see a rush of fire. A last explosion of magical energy within the Wildfire. All the power blessed to him by the Sun God, racing upwards towards the rising sigul of the deity Gaucho served with unwavering loyalty, one last time: a pillar of fire, circled by three flaming eagles.
And then, when the fire dissipates, it finally happens.
The Wildfire stops burning.
Open to all.
Anyone can take a feather from him or from Vorsa if they want :)
I've posted in the updates thread, but the following items go to:
GRUSHA
:: [ Item: Enchanted Elk Antlers | Offensive. Magically attached to head ]
:: [ Item: Trinket | Bone nose piercing. ]
:: [ Item: Dagger | Offensive. Hollow bone dagger. ]
AMPERE
:: [ Item: Enchanted Bone collar | Offensive. Worn as a thick band of leather just above the shoulders; pressing a button in the center causes bone-spikes 2 inches in length to uncoil and protrude. ]
-- all amulets.
SIKEAX (as the new leader)
:: [ Item: Dragon's Throat Key | A small, metal charm allowing access to the bridge to the Dragon's throat. ]