"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
You leave the Throat at daybreak, crossing the flaming bridge as the sun peeks over the Eastern horizon. You tell yourself that you aren't afraid, that you'll be fine, that your nightmares have pretty much stopped, and anyway, it's not like you can stay in the Throat forever, just hiding from your fears. So you steel yourself for an adventure and leave, taking your thoughts with you.
And Squishy. You take it, too. Just in case.
It starts out okay. You're pensive, but that's to be expected. You struggle with the mountain of emotions that circumstances have laid upon you, trying to pick them apart one by one, talking companionably to Squishy, who responds with its usual, slightly unimpressed stare. You venture north, but not too north. The grass feels good against your hooves, and the sunlight that warms your back reminds you of of your Da. Is he watching, you wonder, a big angry ball of sunlight that looms above and keeps an eye on the Throat? Probably. You wouldn't be surprised. You wonder if he likes the golem you made of him, which now wanders through the desert sands, waiting for some sort of direction. Does he know about Iskra, about the herd meeting? Somewhere, wherever he is, can the Wildfire see the ashes left in his wake? You frown at the sky, your eyes a narrow squint. These days you've found yourself thinking about it more and more: what would Gaucho do, in his crippled son's shoes?
Not have gotten crippled, for one. Not have gotten his ass handed to him by... by...
By a wolf, you've decided, though something at the back of your mind questions the validity of this belief. You do your best to ignore that voice, though - thinking about what you can't remember would make things even more complicated, and you straight up can't deal with that shit right now.
Squishy keeps pace with you, and you tell yourself it's because of your limp, and not because you're reluctant to leave it too far behind. Every now and then you stop to grab a particularly interesting rock, or to pry a crystal from the ground. You're beginning to seem like your old self. In fact, you're so much like your old self that you completely lose track of the time, and where you are, until suddenly you're in the forest and it's evening and the shadows are looming and-
-and you can't find your way out.
Panic begins to rise in your throat; you swallow it, and grit your teeth. This is the Deep Forest! You know these woods! You love these woods! What does your brain think it's doing, trying to make you-
-ohshitwhatwasthat?!
Something moves in the dimming light, and you, well- you do the only thing your body can think of. You run, your bum left hind burning with pain every time you press down on it, your eyes wild with terror. Every time you turn you see it, see him, those silver eyes glaring mockingly at you from between the trees. You can hear its breathing, except it's your own breathing, your blood in your ears- but you don't know that. You just know to run.
You run until you reach the pond, drawing short seconds before tumbling into the dark water. Your eyes widen further at the sight of it, and the red water smiles back, a broken canine grin dripping with blood and sharp teeth, growing closer and closer as you stare in horror, your mind blank with flashbacks, your sides slicked with sweat, your-
- snap!
You spin around, the whites of your eyes still visible in the dim light, your body quivering with unquenched fear. "Who's there?!" you cry, your voice a few notes higher than usual. "S-show yourself!"
You must look a fright, all fresh scars and tense muscle, abject fear and quivering flesh. Where is the Badass, the Lightning's Son? He is reduced to wreckage by a betrayal so great, his mind cannot fully remember it.
Because if he did, well...
Let's just say, you haven't seen bad yet.
face down in the dirt, she said: "this doesn't hurt", she said