"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Ophelia's arrival stopped Isopia before she could get very far - but it was far enough that she didn't hear the words whispered under Ros's breath, nor see the scowl and silly-face made at her retreating backside. She recognized the pale mare almost immediately - who hadn't heard of Ophelia? The mare ascended by the sun? It constantly surprised her that such an elegant creature could have given birth to Roskuld, but that was genetics for you.
Isopia dipped her quad-horned skull in greeting, spinning on her long legs to face Roskuld once again, as it became clear that they wouldn't have to cross the bridge after all. They had luck on their side it seemed, and the one they had been searching for had come to them. Ros echoed these thoughts, and again, Iso dipped her skull, this time in agreement.
Isopia could feel herself bristle slightly as Ros called her Kis. She felt both stunned by the comment, and weirdly wounded, as if hearing the affectionate name Volterra had dubbed her with coming from her cousin's mouth was meant to be some sort of slight. It felt like lemon juice in a paper cut.
Before Ros could finish, Zero arrived. Isopia couldn't recall a time in the past when she hadn't wanted to see him, and even now, with her sanity on the line, she was still relieved to see his exuberant form joining their group. Still stifled a smile at the name he called her, though it warmed the cockles of her heart in a way she hadn't thought was possible, given her current situation.
"I am called The Mountain that Knows." She clarified to Ophelia, though it was possible that the mare already knew that. Isopia was no where near as well known as the Aramanthine, but her lengthy monicker often proceeded her, even so.
Looking to Zero, Isopia offered a smile so weighted down by sadness, that her head drooped slightly. He knew what she had done ... But not what had just transpired. If Ros was to believed, she had nearly killed not only Volterra, but his dragons as well. It was all still a blur in her mind, and despite the progress she had made these past few seasons, it was no longer a weight that she could endure. "No, we don't need the key. We needed the Aramathine. And now she is here."
Turning to regard Ophelia again, Isopia's gaze kept finding itself drawn to her red eye, rather than the blue. "Yes-" She agreed, motioning towards Roskuld. "I have memories that I can no longer endure. She tells me that you can remove them-" Isopia swallowed. Admitting her mistakes was something she was poor at at the best of times. But having to do so in front of a complete stranger, her cousin and biggest critic, and her best friend?
But perhaps that was the price that was owed to even have the opportunity to speak her case. "I would pay any price you could offer to remove these memories from my mind." She concluded, her voice stern and unwavering.
She wanted to cast a look at Zero, but forbade herself. Isopia assumed that the boy would disagree with this decision. Something told her that Zero would demand that she hold onto what she had done so that she would never make such a mistake again, or because it was only fair to remember the bad things you had done, or something like that. Her mind wanted to accuse him of not knowing what it was like, but of course there were things she knew had happened to him which were worthy of forgetting - and even more things that she didn't.