So we could build a playground you'd be so proud of what we've made
I s k r A but he's caught in the |
In your post please clearly define in an OOC summary:
- What team you're on
- What action you attempted
Once everyone posts once I'm thinking we'll start? This is sort of the discovery of the sport. 72 hour intervals?
@Aelin @Amalrik @Astarot @Bellanaris @Castor @Eleanor @Farah @Gyda @Hollow @Kolr @Merlin @Patrick @Rhun @Tasokh @Tyrath @Valdís @Vastra @Vinati @Verro @Luther @Mathèo
Tagging all foals BECAUSE, but only post if you want to :) if I missed anyone I apologize!
the below rules and stuff have never been put to the test so any feedback on this sport and how it worked is very welcome!
THE RULES
- Playing in the DT arena: The entrance/exits are the goals
"Located in southwestern part of the Throat. A large ring (soccer-field size) made of metal brambles which curve inward and boast blunted tips, a reminder for any competitors to stay inside. At various intervals tall metal trees with wide branches stand amid the brambles, offering perches for pegasus to sit and watch the arena happenings. There are two entrances on the north and south side of the arena, about a horse length in width, to enter/exit through. "
- Thick leather ball with a rope handle on one end, soccer ball sized
- 2-3 players per team, 1 goalie, 1-2 defenders/offenders
- Magic and companions allowed if on equal ground with your opposing team
- 2 rounds, 2 posts by each player in each round (one set of posts termed an interval. 2 intervals in 1 round).
- Teams start near their own goals, ball in the center, sprint for first possession (dice roll to determine who gets ball)
- Teammates work together to put the ball through the opposing team's goal
- Beginning possession will alternate after initial sprint in first round
- 72 limit for intervals, skipped if late, which affects rolls.
- First part of each post for reaction to result, like receiving a passed ball, a stolen ball, etc. second half contains an attempted action. 1 action per post.
ACTIONS
Offense (team in possession)
- carry: the ball stays in your possession
- pass: pass the ball to a teammate
- shoot: attempt on goal
Defense
- steal: attempt to take ball from player in possession
- defend: positioning yourself to guard player not in possession
- block: block an attempt on goal
Each offensive action has a defensive action that may be made by other players
Carry :: Steal
Pass :: Defend
Shoot :: Block
PENALTIES Taken as a free shot from the 1/2 line
- “Illegal use of power” magic or flying when not allowed
- “Migration” flight that extends over the arena
Body checks are allowed, use of horns, teeth, weapons, and direct kicks not permitted
ROLLS
- Each action is rolled for at the end of an interval and all summarized
- If action has no counter-action then: 1-3 is fail, 4-10 is succeed
- If action has a counter-action then: 1-7 is fail, 8-10 is succeed
- If the ball is successfully carried or stolen, possession starts with that character for next posting round
- If a goal is successful, the ball switches teams. Roll out of three to pick player that gets ball (each player assigned # at start of match)
- If a goal fails (but wasn't blocked), dice roll scramble for all players
- If a goal fails due to a successful block, the blocking player takes possession