"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Isopia listens, and as she does so, the tear inside of herself opens up again. The tear that the removal of her memories was supposed to heal and hide is suddenly back.
And it is vast.
Previously that tear was filled right up to the top. Overflowing with her regret and her sorrow and her simultaneous love and hatred of Volterra which froze and super-heated the rocky confines of her mind so much, that the chasm of her emotions exploded outwards. Into that vast trench her thoughts and feelings had waged war against each other, like ancient leviathan. They'd clawed and scored the walls of her mind and in doing so, made their pit even larger.
But now they were gone, and the tear was empty. Except that wasn't entirely true. It was filled with cold and a vast nothingness that pressed in from all angles, highliting and drawing her minds-eye inexplicably into the infinite blackness that roared into her very core.
She swallows.
She is both hollow and unable to contain what is inside of herself.
She is pure incoherent contradiction. Once again, Volterra and her history together is tearing her apart, even though she can't remember it.
His words rain over her like an acid that has not yet begun to burn. She knows that it should, that it will, but she feels nothing. Her eyes widened, two circles of gold that cannot express anything. At least nothing that he will want to see. Her long black lashes slowly cover those honey-orbs, flicking up slowly.
Hubris says nothing, does nothing, as the red sits next to him. He is numb. Tears pour from his blue eyes. Some of them freeze and others sparkle with electricity. The dragon is ready of course to protect Isopia if Volterra moves against her, but something tells him that he probably won't. For that he is eternally grateful, because he isn't even sure that he can move. He can feel the well of pain that wants to unfurl in Isopia, but he knows that it's locked away.
And only he has the key.
Isopia's body wants to flinch as he says her name, but she does not. Something tells her that they are far passed the intimacy of her name. She wants to look for Hubris, but she will not break Volterra's ruby gaze. Isopia thinks that perhaps if she does, he might lunge towards her, and while she is not afraid of that, she also isn't stupid. She's passed the self-harm part of this narrative, even if he's just beginning it. Still, Hubris' lack of presence in her visual field or her mind tells her all that she needs to know. This stallion is telling the truth about whatever it is he's describing. This isn't a hallucination or a misunderstanding. If it was, Hubris would be at her side, trying to figure out what is happening just as she has been. But he isn't.
She can feel bits of herself fall into the chasm in her soul. Once again, she is crumbling. Only now, it is her turn to stupidly stare at Volterra, uncomprehending and making things worse.
I knew you were a lot of things, but I never thought you were a coward. "Neither did I." She says, speaking for the first time since his verbal assault started. Her eyes are clear as is her voice, though she sounds just as hollow as she feels. Parts of her mind wants to unravel this - to tell him that if he now recognizes that she doesn't remember whatever it is that they're talking about, then his criticisms of her are unwarranted. Or if they aren't, then they are directed at the wrong person.
He is mad at whoever it was who did the things of which he speaks. But if she can't remember doing them, is she properly the same girl? But, given his state, she (likely correctly) assumes that he will not be receptive to this line of inquiry.
Her body - the traitorous meat suit that she wears with a constant 'mind' of its own - takes a step towards him as he turns to leave. Iso's lips tightened immediately as she halts, and her eyes drop to where her wings have spread outwards, as if reaching after him.
What do you know that I don't? She silently asks herself. What do you remember?
She turns her eyes to the trees, scanning them in earnest now that Volterra has left her to untangle this on her own. The demigoddess can feel anger emanating from Hubris now (for he knows which parts of what Volterra has said are uncharitable, and which ones are not strictly true or fair), but the dragon doesn't know what to do, and so he remains concealed.