"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
While patience was a virtue, impatience was certainly Toulouse’s greatest vice. Grinding his jaws over the rough hide of the bullwhip and twitching at the knees he waited and watched, hypnotic eyes remaining affixed upon the surrounding dunes. Would no one answer his call? This land of warriors would spit no one out to spar him?
The gelding held a restlessness that not even the brontide of the evening waves could sooth, nor the susurrus that echoed from his wind-blown, billowing mane. There was a bite on the wind now, the kind that would see Toulouse shrug at his scarf and sink his shoulders further into the fabric; altogether, he remained oblivious to the approaching opponent.
Had Toulouse known he was being stalked by a hungry pack he would have turned to strike immediately, but, at the arrival of a wondrous spirit the gelding stayed in place, his neck crooning curiously towards the magnificent figure that emerged as if from a diaphanous breath of starlight.
“where did you-” The words fell from his lips as a whisper, though were easily interrupted by the twitch of his ear when the growls and snarls of a pack sounded from behind his line of sight.
Freezing momentarily, Toulouse let his pale gaze trace over the area he could see; which was immediately ahead and to each side. Bare sand, salt, starfish. Nothing.
That was until his flank was met is a mighty slam, the wingbeats and psithurism of the wind between feathers becoming the only noise absorbed by his ears. OOOF!
The creature gasped against the thud, an imminent feeling of dread falling upon his lanky frame. That had been one hell of a blow; the bruising having radiated throughout his flank, pooling in his left hip. Certain of no fractures, only the most devilish of bruises now remained in his side.
Holding his left hind up and away from the ground Toulouse skipped away from the young mares brutish contact, limping with only his one back leg in use for now. Cold eyes found those of the wolf, a skull-marked creature who nickered a taunt his way. What nerve.
Testing his left hind, Toulouse found he could bear weight easily enough, though it would not be without a deal of pain.
Hip throbbing and eyes filled with irritation, Toulouse gritted his teeth once again over the hide that encased Cākāna. “you don’ wan’ ‘o play fair?” The gelding managed to utter through a muffled mouth full of bullwhip, dragging the wolf’s teeth lash upon the ground. Have it your way.
Raising his head, even lifting a front leg up with the full-throttle motion, Toulouse made an attempt to rip the lash down upon his opponent’s skin. By trying to strike his jaw down and holding the whip’s handle firmly within his mouth, the gelding hoped to achieve a nasty slash upon the she-wolf’s dark hide should she stay in close proximity to him. Should the whip snag upon her wing, it would be a wonderful bonus - perhaps he’d even attempt to drag her.
The damage in his hip hardly eased, yet it became slightly more bearable with adjusting his stance and the amount of weight bore upon it. A survivor he remained, unmoved by the pack’s attack.
1/3 - 549 words.
Thank you!
And hmm, I would love just general stuff from the rubric and also I would love your opinion on how I go with taking damage! :) Also how you think I could make my posts more dynamic if you have any ideas? I try to be creative but I don't want to be unrealistic!
also, Toulouse's magic involves eye contact so do you have any pointers on how I might be able to word it so i wont get points off for PP?
I've actually only done like one teaching one with snow and that's about it! The others have defaulted or something like that. Super excited to learn :)
summary; toulouse is distracted by the spirit and takes taes hit in the flank, receives a seriously nasty muscle-deep bruise that is restricting his movement somewhat. He then attempts to whip tae with his whip by basically tossing his head up and bringing his head down fast to bring the lash down upon her.
damage; hp: 56
- (6) muscle deep buise on left flank/hip area