"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
02-04-2017, 05:06 AM (This post was last modified: 02-04-2017, 05:11 AM by Pippigrin.)
though i am small...
Wingbeats could not carry the child of stone fast enough! The 'desert-throat' beckoned, and the pocket-sized pegasus could hardly wait to see such a wonder. Stories had been told to him as a colt about the desert; dragons roamed there and so did varghests, basilisks and pheonix's!
If Pip ever saw one he would take great care to keep his distance, though would feel forever blessed to witness such a sight - perhaps he's even attempt to snatch away a souvenir! A Varghest's quill for good luck would trump the foot of a rabbit any day.
Fantastic beasts were a favourite topic of the hobbit's, though he had never actually seen any before. Vague descriptions, haunting tales that caused him to jump at every bump in the night, and old grizzly pictures from the bestiaries were the only encounters Pippigrin had ever had with any kind of vicious creature (other than the kind he'd met in the threshold).
Soaring clumsily over the canopy, Pippin had left his new friends Manon and Najya well behind - he could not afford to wait for them, time was wasting!
Right over fields the child of leaf and rock had glided, his wings lacking any kind of precision and his wingbeats heaving and heavy. Flying was new to the boy, something he had only recently caught the hang of. Getting up in the air was not a problem, staying up had it's qualms, but landing... that was a whole other kettle of fish.
While he dreaded the moment he would have to land, an unshakable excitement to see this wild sandy land was something overiding all other thought and emotion. His glassy eyes remained peeled, crooning out over the horizon in anticipation for his first glimpse at the sandscape.
Would it be all he imagined? Would he see warriors, other pegasi, or even dragons?
Like a map at his feet the desert began to unfold. Birdsong's mist drew back into the forest as his flight grew in altitude, his jaw agape and eyes wide as he beheld the sea of orange, yellow, brown. A sea he'd never sailed; unchartered by hobbits.
Nayja had not mentioned an actual sea, so when the sound of gulls and the woundrous beating of the tide filled his earth-coloured ears he could only kick with glee.
and then he spotted it. A great bridge with a fascinating gate, and inside the shadows of a structure. Civilisation! On the sea that was by the desert!
to say Pippigrin was overwhelmed would be a vast understatement.
It had come time to land though, and as his altitude rapidly decreased Pippin feared that it would become yet another crash landing. Flailing limbs and fluttering pennons were soon melded with the sand as the fly of a pegasus crashed right into a dune near-by the bridge. OOOFF!
It took a few moments of great heaving to pluck himself from the great dune, though eventually the sand-spattered and scraped boy was standing upright on land at last. A grin struck wide across his face as the hobbit beheld the bridge, stepping fourth on bloody knees.
"I am ready for my adventure..." The little one uttered to the breeze, fluffing his feathers and striding with the confidence of a lion towards that great big bridge.