"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The rip and slash that came from the bystanding tree trunk as well as the lance upon his own skull caused Toulouse to murmur a faint grunt, his teeth gritting together and nostrils flaring in time with his foot falls. Perhaps it was exhilaration and the thrill of winning the first strike that caused the ever-so-slight release of tension from within the specter’s skull, the exhale he had held back upon aim and impact now free from his lungs.
Levelling his shoulders and reaching down upon his right hoof, the gelding tried his utmost to balance out his front quarters - for a creature as tall and top-heavy as he, balance in all four corners was imperative. It was then as his hooves took him directly beside his opponent that the two oceans within his skull peered closely over at the fox boy, observing how he winced and wavered away from the tree; a rather unsuspecting assailant.
Already Toulouse felt the thrill of the chase, the kick of adrenaline that came with the hunt. All manner of carnivores knew what it was to snap at the heels of prey, and that the smell of the quarry’s blood was no greater hallow.
Dagger-like feet protruding through the sheet of mist, the predator continued his assault but not before anticipating a defence from the frightened fox.
The sleuth’s head remained high in anticipation of a kick, his gem-like eyelashes fluttering back and forth over his squinting eyes in a great effort to protect them from flying mud and pine needles. Boomslang hid his face to the off side of Toulouse’s jowl in his own efforts to protect himself from the debris and the growing threat of retaliation on Sacre’s part though still the little snake continued to coil and wrap his way around the highest horn upon his pale friend’s head in anticipation for another attack.
But then they appeared.
Three silver foxes danced from behind the tree responsible for the nasty gash upon the doctor’s side, and within only a few moment’s they had arrived to light up the surroundings. Toulouse had fallen for this trick once before and suffered greatly at the hands of Tae and her conjuring tricks, so it was with an echoing roar that the gelding ducked underneath the diaphanous, star-born beings and stood in wait for Sacres oncoming attack.
He had expected nothing else; the same game had been played on him only recently. With a great snort and a stomp, the gelding twisted his hocks right underneath him, allowing the charging doctor to stride straight past him. “Oh, Sacre…” The gelding snorted in a somewhat scolding fashion, a grin curving his lips upward.
It was as if with this misjudged move, the entire pace had changed. Toulouse no longer ran furiously in an attempt to intimidate and keep up, for now, he stood still as the night and glaring down at the Moon Doctor.
His steps were long, yet slow as he made his calculated approach. Boomslang had begun to uncoil, his head sprung upright to attention. Their bond grew tense, and within a matter of seconds, Toulouse could feel the fury radiating from the green snake just waiting to strike. “you have been patient Boomslang” The spy whispered lovingly to the reptile, allowing the snake to slip further down his crown and reach out towards Sacre, aiming with all the precision a young snake could muster.
The pale one’s pace quickened, attempting to catch up to the blood-stained doctor so his slithering comrade could take his turn at an attack.
Upon reaching their opponent, Boomslang gave a great hiss as his jaws unfolded, his fangs extending as he reached for the fleshy part of the splashed man’s rump in an attempt to paralyse him thought his wicked bite and the blessing of his magic.
It was then that Toulouse made his move, a filthy grin spread far across his face. In the hopes that Boomslang’s magic had taken effect and that their prey was now grounded, Toulouse aimed a crushing blow to Sacre’s back left hock in an attempt to shatter what remained below his sooty skin.
Though there was no halloo nor halalli, the hunter still pursued, though he would regret the moment the hunter became the hunted.
Summary; Toulouse chases after Sacre and dodged his hit, he then allows boomslang to use his paralyse magic and bite sacre, and then continues to stomp down upon sacres back-left hock when/if he falls down from paralysis.