Attack Number: 1/3
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 7.5
Damage: 1d6 rolled for a total of: 2 + 4
If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.
16.5 > Ampere's defense of 10.5, so the attack HITS
Ampere takes 6 points of damage from Toulouse.
Ampere HP: 72-6 = 66
Toulouse HP: 68